5 Feb 2022 |
freem | well, there's no money to earn anyway, it's just for fun | 22:02:01 |
f-a | yup | 22:07:07 |
emorrp1 | freem: I too would like to see more "codejams" for focussed working on existing games | 22:07:09 |
freem | emorrp1: I'm biased here :) | 22:07:49 |
freem | I'm a contributor of a ~240KLoC game after all | 22:08:12 |
emorrp1 | I know 🙂 I personally wouldn't work on unv, but you do you | 22:08:14 |
freem | I do it not because i like unv, but because I think I can build a decent game out of it | 22:08:48 |
emorrp1 | I just agree with you that you end up with more of a toy than a game otherwise | 22:09:11 |
freem | I like the original idea, but most importantly, unv is the only serious FOSS game which tries to be something else than a quake like | 22:09:45 |
freem | (not much, sure) | 22:09:54 |
freem | basically, I simply decided that, improving it's codebase is the best way to realistically endup with a foss game I might like | 22:10:49 |
freem | this is very different from "I like unv, so I improve it" | 22:11:13 |
emorrp1 | sure, I'm just not bothered by FPS, ut99 is goat for me in that genre | 22:11:31 |
freem | I kind of liked UT98 | 22:11:52 |
freem | it was nice | 22:11:58 |
freem | if one considers FOSS FPSes... | 22:12:26 |
freem | well, most of them are quake likes | 22:12:35 |
freem | unvanquished itself is a quake derivative, and it feels | 22:12:51 |
freem | but it tries to be a bit less jumpy than the other ones (no rocket jumps notably) | 22:13:23 |
freem | and since it's a quake child, it have this server-side modding ability | 22:13:52 |
freem | other advantages it has are, the use of navmeshes for bots, even if imperfect, it allows bots to have okayish moves, and the behavior tree might be weak, but basics are there | 22:15:06 |
freem | ah, I should not say that, I guess | 22:15:32 |
freem | well | 22:15:35 |
freem | I think unvanquished can be a good base to build a first person game | 22:16:58 |
freem | and contributing to it won't end up in lost efforts, because there is at least one game which will use the contribs | 22:17:42 |
freem | so even if I do use unvanquished to prepare the game I have in mind, and so have an agenda | 22:18:13 |
freem | my contributions are useful, even if my agenda fail | 22:18:36 |
poVoq | yeah that is one good way to approach it | 22:20:06 |
freem | that's the way of FOSS | 22:20:18 |
freem | I can't say I'm never tempted to just throw away lot of it's code | 22:20:37 |