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24 Feb 2023
@rampoina:matrix.orgRampoina poVoq: that doesn't matter, I'd still pick SDL over löve for example, and still today you keep seeing people making engines from scratch 18:42:20
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqyes it happens, but it is generally a bad idea18:42:38
@rampoina:matrix.orgRampoinanah, it just helps for the drawing, input and sound a bit18:42:40
@potatoxel:matrix.orgpotatoxeli usually call these frameworks (SDL, monogame, etc..)18:42:41
@rampoina:matrix.orgRampoinabut still pretty low level18:42:43
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqtrue, that's why I said almost18:42:57
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqnearly18:43:03
@rampoina:matrix.orgRampoina poVoq: my point isn't whether it's a good or bad idea, but that this is what developers have fun doing 18:43:17
@potatoxel:matrix.orgpotatoxelits fun to rewheel the invent18:43:36
@rampoina:matrix.orgRampoinayes18:43:52
@rampoina:matrix.orgRampoina potatoxel: don't hack my brain, I read that incorrectly :P 18:44:24
@potatoxel:matrix.orgpotatoxelso u read the correct version? lol18:44:46
@rampoina:matrix.orgRampoinathe one that isn't written yes18:45:45
@rampoina:matrix.orgRampoinaalthough I noticed afterwards so maybe that doesn't count18:46:10
@rampoina:matrix.orgRampoina:)18:46:13
@rampoina:matrix.orgRampoina
In reply to @irc_irc.freegamedev.net_povoq:irc.freegamedev.net
true, that's why I said almost
it wouldn't be almost though when it's not even close to an engine
18:46:48
@rampoina:matrix.orgRampoinayou could call OpenGL nearly an engine with this logic18:47:12
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqSDL has all these components for sound, networking etc, it is not only about graphics18:52:07
@rampoina:matrix.orgRampoinaall of them are just cross platform helper layers18:53:23
@rampoina:matrix.orgRampoinaand even with all of them together it's far away from what an engine provides18:53:47
@rampoina:matrix.orgRampoinaso you can't call it nearly an engine, it's just not18:53:58
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqfine, whatever :)18:55:16
@rampoina:matrix.orgRampoinayou could use X and Alsa and so on as libraries to achieve mostly the same but not cross platform :)18:57:08
@rampoina:matrix.orgRampoinastill more than writing your own rasterizer on a framebuffer I agree18:57:24
@modanung:matrix.org@modanung:matrix.orgI've heard good things about SFML.18:57:58
@modanung:matrix.org@modanung:matrix.orgIf don't need 3D stuffs.18:58:32
@modanung:matrix.org@modanung:matrix.orgyou*18:58:41
@rampoina:matrix.orgRampoinaI haven't tried that one yet18:59:31
@rampoina:matrix.orgRampoinabut I seem to recall Dulsi porting some SFML games to SDL maybe?18:59:44
@rampoina:matrix.orgRampoinamaybe not18:59:45

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