!xiMNLXQQvmUKVgTwCc:matrix.org

VL-Language

29 Members
language design for VL3 Servers

Load older messages


SenderMessageTime
27 Aug 2020
@sebl:matrix.orgsebl

maybe the example is better like this:

  • you have 2 input pins: type and amount
  • in type you choose e.g. string and in amount you choose 3
  • then you get 3 string ouputpins
15:50:07
@gregsn:matrix.orggregsnfrom a viewpoint of a vvvv toolbox system, where the user doesn't rellay distinguish "compile time" and "runtime" it suddenly is totally legit15:50:09
@sebl:matrix.orgsebli was aware of that thing and that was the reason i included the fileloader15:50:49
@sebl:matrix.orgseblin my simpler example above everything is always statically typed at compile time i'd say. the filereader makes this impossible15:51:20
@sebl:matrix.orgseblwould be nice to have it though15:51:31
@sebl:matrix.orgsebland i thought there could be ways to realize it. even in the fileloader example, all the possible types can be described at compile time, no?15:52:42
@tebjan:matrix.orgtebjan sebl: i think you can do that already with the dictionary pin group 15:53:04
@tebjan:matrix.orgtebjanhave a look at the help patch in the help browser15:53:16
@sebl:matrix.orgseblyes, kind of but only with a dict of <key, object> right?15:53:31
@tebjan:matrix.orgtebjanyes, but the pins are typed15:54:15
@sebl:matrix.orgseblah, nice15:54:23
@sebl:matrix.orgsebl i don't find that helppatch... got it 15:54:45
@sebl:matrix.orgsebl * i don't find that helppatch... got it 15:55:09
@tebjan:matrix.orgtebjanalso have a look at the texturefxbase patch in VL.Stride it parses the shader and creates the pins with the right types15:55:43
@tebjan:matrix.orgtebjanimage.png
Download image.png
15:55:49
@sebl:matrix.orgseblimage.png
Download image.png
16:04:29
@sebl:matrix.orgseblok, Quest solved. Now you enter the next room. in the room is a sword, a dragon and a princess. What do you do?16:05:16
@sebl:matrix.orgsebl
In reply to @tebjan:matrix.org
also have a look at the texturefxbase patch in VL.Stride it parses the shader and creates the pins with the right types
TextureFXBase doen't seem to have the Inputpin generation
19:45:47
@tebjan:matrix.orgtebjanThe shader pin reflection patch should be in there somewhere20:25:22
1 Sep 2020
@woeishi:matrix.orgwoeishi joined the room.00:07:21
3 Sep 2020
@ggml.io:matrix.orgggmlRedacted or Malformed Event10:59:03
4 Sep 2020
@ravazquez:matrix.orgravazquez changed their profile picture.13:37:34
5 Sep 2020
@nissidis:matrix.orgc nisidis changed their display name from c nisidis to cnisidis.19:02:20
7 Oct 2020
@baxtan:matrix.orgbaxtan set a profile picture.10:55:15
9 Jan 2021
@stescho:matrix.orgstescho joined the room.17:22:24
10 Feb 2021
@nissidis:matrix.orgc nisidis changed their display name from cnisidis to c nisidis.09:39:57
@nissidis:matrix.orgc nisidis changed their profile picture.09:40:04
24 Feb 2021
@davidbrrrr:matrix.orgDavid Brüll joined the room.12:01:01
@davidbrrrr:matrix.orgDavid Brüll changed their display name from David.Brüll to David Brüll.12:05:20
2 Apr 2021
@qatz:matrix.orgVladimir Katasonov joined the room.21:17:21

Show newer messages


Back to Room List