14 Apr 2021 |
Tauin | yeah there was a Skyrim LE mod for the feature, it sucked | 04:56:23 |
Tauin | well it worked, but it wasnt very good looking | 05:04:17 |
wazabear_notabear | There was one ancient attempt at this, but it was closed. I can't even find the PR on Github anymore. Another feature that it attempted was changing the pitch of rain depending where you were (eg if there was rain hitting a building above) | 05:04:46 |
wazabear_notabear | Aha! https://github.com/OpenMW/openmw/pull/1711 | 05:06:26 |
Tauin | yep | 05:06:43 |
Tauin | huh "On an ethical level, OpenMW shouldn't turn a blind eye to the fact that the creator of this pull request is the only coder who teamed up with far-right extremist Malseph to do a GPL-violating hostile takeover of the TES3MP name by releasing something that they had no right to call TES3MP 0.6.3, unless OpenMW wants to create a precedent where anyone taking over the OpenMW name is also tolerated, while also harming relations with TES3MP at a time when it is seriously being considered for inclusion in its parent project, all for the sake of having a framerate-halving take on rain collision." | 05:07:09 |
wazabear_notabear | Does Fallout 4 and SE work with side-ways participation from wind? | 05:13:31 |
wazabear_notabear | Or does any overhang just occlude it, regardless of direction of the storm | 05:13:54 |
CMAugust | It's proper particle occlusion, snow blowing sideways in Skyrim SE is blocked by walls. | 05:22:16 |
CMAugust | The way the option appears in launcher settings makes it look like it's all done in shaders. | 05:23:19 |
Tauin | so why dosent it tank framerate | 05:25:10 |
CMAugust | Why would it? | 05:26:28 |
| skymind joined the room. | 05:28:09 |
Tauin | comments on the Openmw MCP comparison page (https://wiki.openmw.org/index.php?title=MCP) state that it would decrease performace without proper implementation, whatever that means | 05:30:39 |
Tauin | * comments on the Openmw MCP comparison page (https://wiki.openmw.org/index.php?title=MCP) state that it would decrease performace without proper implementation, whatever that means | 05:30:42 |
CMAugust | The techniques really can't be compared. | 05:31:32 |
CMAugust | At least, from what I can see. | 05:32:17 |
wazabear_notabear | decrease performace without proper implementation
That's basically true for every feature though 😄 | 05:32:27 |
peerofkings | Surely there's a cheaper way to implement it. I know the original Witcher had rain that didn't penetrate roofs, and that was hardly a hardware intense game. | 06:22:31 |
Lysol#7410 | Hey I was trying to implement this MCP feature, but I just ended up with this bitcoin miner somehow. | 06:25:11 |
wazabear_notabear | Always love a surprise bitcoin miners every now and then | 06:26:29 |
wazabear_notabear | Always love a surprise bitcoin miner every now and then | 06:26:33 |
wazabear_notabear | * Always love a surprise bitcoin miner every now and then | 06:26:39 |
CMAugust | What makes you think Skyrim SE's method isn't cheap? | 06:34:14 |
peerofkings | This post. | 06:34:49 |
peerofkings | * This post. | 06:34:59 |
CMAugust | It didn't tank framerate in Skyrim SE, which is the only proper implementation seen in TES so far. | 06:39:01 |
CMAugust | Mods and engine hacks don't cut it. 😄 | 06:39:20 |
peerofkings | This is OpenMW, not base engine, so it could be done properly. | 06:42:56 |
CMAugust | Exactly. There is no reason at this point to think it will be extremely costly. | 06:46:11 |