26 Sep 2023 |
corruscant | wait, only windows? I thought that there was a linux version? | 02:31:26 |
corruscant | or is it the case that the linux version is built into windows, while the windows implementation is built as a standalone driver? | 02:31:58 |
corruscant | * or is it the case that the linux version is built into monado, while the windows implementation is built as a standalone driver? | 02:32:06 |
babblebones#0 | XR apps can use mercury from monado native | 02:41:24 |
babblebones#0 | The steamvr driver steals some chunks of monado and uses them to track hands | 02:41:43 |
corruscant | what's preventing the release for steam atm? | 02:52:04 |
babblebones#0 | Moshi was waiting for steam to approve but has probably since moved on from the project | 02:58:38 |
babblebones#0 | It might be possible to yet publish on steam it just needs to be built and given some minor support in the way of occasional bugfixes | 02:59:18 |
moshi ππ | Probably is the operating word here, yes π | 04:57:56 |
corruscant | I am completely lost on the "building it" portion. is it that everything provided on the github will get me to a working driver? or that the stuff there is still unable to be built without further expertise? | 05:06:45 |
corruscant | Apologies for the most likely very stupid questions. | 05:08:00 |
moshi ππ | Yes it will build but CMake wants you dead, or at least suffering | 05:12:52 |
corruscant | I shall try my best | 05:15:02 |
corruscant | Would it be viable to have a friend build it on his computer, and me just copy over his files? or is it imperative that it is built on my hardware specifically? | 05:37:32 |
moshi ππ | yeah that should work | 05:42:59 |
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corruscant | Iβm currently at the last step of building it myself through a friendβs help but I was wondering how exactly does steam recognize things once all is said and done? do i add it to steam manually or something? | 19:51:12 |
moshi ππ | vrpathreg | 20:14:48 |
27 Sep 2023 |
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28 Sep 2023 |
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29 Sep 2023 |
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