Sender | Message | Time |
---|---|---|
22 Aug 2024 | ||
tim_ru | * is it possible to somehow do something like above. E.g. drawing multiple lines per particle. Combining multiple DrawShaderGraph into one IEffect? Similar to how it is apparently handled inside MeshEnitity | 14:20:31 |
tim_ru | * is it possible to somehow do something like above. E.g. drawing multiple lines per particle. Combining multiple DrawShaderGraph into one IEffect? Similar to how it is apparently handled inside MeshEntity | 14:20:37 |
tebjan | Maybe have a look at the trails help patch? | 14:26:10 |
tim_ru | thanks that could indeed help :) | 14:51:18 |
tim_ru | couldnt figure it out, but hacked my way around it for now: | 16:31:18 |
tim_ru | Download image.png | 16:31:23 |
tim_ru | changed the BufferToRenderEntity like this: | 16:32:14 |
tim_ru | Download image.png | 16:32:19 |
25 Aug 2024 | ||
tgd_ | Download video_7f98fce.mp4 | 13:50:12 |
tgd_ | fuse in action at headquarters of deutsche telekom in bonn | 13:50:15 |
tgd_ | Download ima_70b0041.jpeg | 13:50:27 |
26 Aug 2024 | ||
tim_ru | In reply to @tim_ru:matrix.orgI am still struggling with that :/ texone pointed me to the ToComputeStage node to reset my buffer or make some checks before my simulation stage, but i still don't get how to write to a buffer and read from it in the next frame again (or initialize it in one compute stage and update it in a later one...). The other issue, is that I need to use SetItem (Buffer) from inside a for loop and don't get how to accumulate the set operations. | 15:08:00 |
tim_ru | In reply to @tim_ru:matrix.org* I am still struggling with that :/ texone pointed me to the ToComputeStage node to reset my buffer or make some checks before my simulation stage, but i still don't get how to write to a buffer and read from it in the next frame again (or initialize it in one compute stage and update it in a later one...). The other issue is that I need to use SetItem (Buffer) from inside a for loop and don't get how to accumulate the set operations. | 15:11:17 |
Maxime | I am not sure to get everything you are trying to do. But, do you try to set values to a buffer in such a way? | 16:44:37 |
Maxime | Download image.png | 16:44:45 |
TremensS | Hey! What's the current "range" of vvvv distributions working with FUSE for both the -stable and -pre release? With Gamme preview 6.7 I can't get either to work, most help patches have a black renderer and/or errors in the console... 🥲 | 21:15:00 |
27 Aug 2024 | ||
tim_ru | thank you :) yes that's kind of what I want to achieve. The issue is that i need cant write to an attribute (unless you can have an array as an attribute, which didn't work for me) because my buffer has more elements than the structured buffer. I'll try to isolate it so it's easier to discuss. Thank you :) | 06:41:44 |
tim_ru | * thank you :) yes that's kind of what I want to achieve. The issue is that i cant write to an attribute (unless you can have an array as an attribute, which didn't work for me) because my buffer has more elements than the structured buffer. I'll try to isolate it so it's easier to discuss. Thank you :) | 06:41:59 |
tim_ru | I am using 6.7-0121 with the latest fuse built from the repo | 07:04:08 |
tim_ru | Download image.png | 10:30:44 |
tim_ru | Download UpdateBuffer.vl | 10:30:52 |
TremensS | Yeah I guess the repo is the only reliable source... | 17:27:24 |
TremensS | Though it would be great to have a more plug'n'play download source for the non-Git-savvy people like me 💩 (or like I said, at least a note about which vvvv release are compatible) | 17:27:58 |
28 Aug 2024 | ||
sebescudie | If you don't want to interact with git, you could :
But as you can see that's extremely tedious :) | 09:07:50 |
bj-rn | Hey, currently watching the Fuse workshop on Raymarching. In the second part Noise (Value 2D Scalar Derivatives) is used. This node has been renamed / changed since and unfortunately is broken. Only one of the outputs works at a time basically at random whe restarting (F9) and the Log is spammed with the following messages: | 09:16:51 |
bj-rn | Download image.png | 09:17:00 |
bj-rn | Afaict this is caused by the Region (1->1) used inside. | 09:18:04 |
bj-rn | * Afaict this is caused by the Region (1->1) / Invoke used inside. | 09:19:17 |
bj-rn | * Afaict this is caused by (or related to) the Region (1->1) / Invoke used inside. | 09:20:20 |
bj-rn | Download image.png | 09:20:48 |