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VL.Fuse

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22 Aug 2024
@tim_ru:matrix.orgtim_ru * is it possible to somehow do something like above. E.g. drawing multiple lines per particle. Combining multiple DrawShaderGraph into one IEffect? Similar to how it is apparently handled inside MeshEnitity 14:20:31
@tim_ru:matrix.orgtim_ru * is it possible to somehow do something like above. E.g. drawing multiple lines per particle. Combining multiple DrawShaderGraph into one IEffect? Similar to how it is apparently handled inside MeshEntity 14:20:37
@tebjan:matrix.orgtebjanMaybe have a look at the trails help patch?14:26:10
@tim_ru:matrix.orgtim_ruthanks that could indeed help :)14:51:18
@tim_ru:matrix.orgtim_rucouldnt figure it out, but hacked my way around it for now:16:31:18
@tim_ru:matrix.orgtim_ruimage.png
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16:31:23
@tim_ru:matrix.orgtim_ruchanged the BufferToRenderEntity like this:16:32:14
@tim_ru:matrix.orgtim_ruimage.png
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16:32:19
25 Aug 2024
@tgd_:matrix.orgtgd_Download video_7f98fce.mp413:50:12
@tgd_:matrix.orgtgd_ fuse in action at headquarters of deutsche telekom in bonn 13:50:15
@tgd_:matrix.orgtgd_ima_70b0041.jpeg
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13:50:27
26 Aug 2024
@tim_ru:matrix.orgtim_ru
In reply to @tim_ru:matrix.org
How could I read in an external static buffer on initialization of a StructuredBufferResource and in my update compute stage update certain elements of that buffer?
In update I use a for loop to get some elements from my external buffer and when a condition is met I want to update those elements. I need to keep track of the updated buffer from the previous frame. Tried to get hints looking at the AppendBuffer and into AttributeToBuffer but couldnt figure it out.
I am still struggling with that :/ texone pointed me to the ToComputeStage node to reset my buffer or make some checks before my simulation stage, but i still don't get how to write to a buffer and read from it in the next frame again (or initialize it in one compute stage and update it in a later one...). The other issue, is that I need to use SetItem (Buffer) from inside a for loop and don't get how to accumulate the set operations.
15:08:00
@tim_ru:matrix.orgtim_ru
In reply to @tim_ru:matrix.org
How could I read in an external static buffer on initialization of a StructuredBufferResource and in my update compute stage update certain elements of that buffer?
In update I use a for loop to get some elements from my external buffer and when a condition is met I want to update those elements. I need to keep track of the updated buffer from the previous frame. Tried to get hints looking at the AppendBuffer and into AttributeToBuffer but couldnt figure it out.
* I am still struggling with that :/ texone pointed me to the ToComputeStage node to reset my buffer or make some checks before my simulation stage, but i still don't get how to write to a buffer and read from it in the next frame again (or initialize it in one compute stage and update it in a later one...). The other issue is that I need to use SetItem (Buffer) from inside a for loop and don't get how to accumulate the set operations.
15:11:17
@maximesouvestre:matrix.orgMaximeI am not sure to get everything you are trying to do. But, do you try to set values to a buffer in such a way?16:44:37
@maximesouvestre:matrix.orgMaximeimage.png
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16:44:45
@tremenss:matrix.orgTremensSHey! What's the current "range" of vvvv distributions working with FUSE for both the -stable and -pre release? With Gamme preview 6.7 I can't get either to work, most help patches have a black renderer and/or errors in the console... 🥲21:15:00
27 Aug 2024
@tim_ru:matrix.orgtim_ruthank you :) yes that's kind of what I want to achieve. The issue is that i need cant write to an attribute (unless you can have an array as an attribute, which didn't work for me) because my buffer has more elements than the structured buffer. I'll try to isolate it so it's easier to discuss. Thank you :)06:41:44
@tim_ru:matrix.orgtim_ru * thank you :) yes that's kind of what I want to achieve. The issue is that i cant write to an attribute (unless you can have an array as an attribute, which didn't work for me) because my buffer has more elements than the structured buffer. I'll try to isolate it so it's easier to discuss. Thank you :) 06:41:59
@tim_ru:matrix.orgtim_ruI am using 6.7-0121 with the latest fuse built from the repo07:04:08
@tim_ru:matrix.orgtim_ruimage.png
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10:30:44
@tim_ru:matrix.orgtim_ruDownload UpdateBuffer.vl10:30:52
@tremenss:matrix.orgTremensSYeah I guess the repo is the only reliable source...17:27:24
@tremenss:matrix.orgTremensSThough it would be great to have a more plug'n'play download source for the non-Git-savvy people like me 💩 (or like I said, at least a note about which vvvv release are compatible)17:27:58
28 Aug 2024
@sebescudie:matrix.orgsebescudie

If you don't want to interact with git, you could :

  • Download the repo as zip
  • Remove the branch suffix from the archive (-1.0 in this case)
  • Extract the archive, build the solution
  • Move the VL.Fuse folder you your --package-repositories folder

But as you can see that's extremely tedious :)

09:07:50
@bj-rn:matrix.orgbj-rn Hey, currently watching the Fuse workshop on Raymarching. In the second part Noise (Value 2D Scalar Derivatives) is used. This node has been renamed / changed since and unfortunately is broken. Only one of the outputs works at a time basically at random whe restarting (F9) and the Log is spammed with the following messages: 09:16:51
@bj-rn:matrix.orgbj-rnimage.png
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09:17:00
@bj-rn:matrix.orgbj-rnAfaict this is caused by the Region (1->1) used inside.09:18:04
@bj-rn:matrix.orgbj-rn * Afaict this is caused by the Region (1->1) / Invoke used inside. 09:19:17
@bj-rn:matrix.orgbj-rn * Afaict this is caused by (or related to) the Region (1->1) / Invoke used inside. 09:20:20
@bj-rn:matrix.orgbj-rnimage.png
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09:20:48

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