16 Jan 2023 |
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poVoq | does libregaming have an Mastodon account? | 23:54:02 |
poVoq | might be nice to use with https://carlschwan.eu/2020/12/29/adding-comments-to-your-static-blog-with-mastodon/ | 23:54:10 |
poVoq | although I think there is also something like that using Matrix? | 23:54:30 |
20 Jan 2023 |
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emorrp1 | yep, but never got around to it | 11:18:20 |
21 Jan 2023 |
poVoq | cycling back to the topic of a libre game launcher. | 16:35:43 |
poVoq | https://github.com/samdze/godot-launcher | 16:35:48 |
poVoq | made for another formfactor, but the idea to make the launcher in Godot is very intriguing | 16:36:12 |
poVoq | Godot is actually quite nice to make GUI apps with, and multi-platform support is great | 16:36:35 |
poVoq | there is also a IRC chat integration for Godot now, so having chat inside would be easy | 16:36:58 |
poVoq | I guess there might be also game server listing examples given that this is something people might want in their godot games anyways? | 16:37:39 |
poVoq | I think there is also a Mumble client integration for Godot | 16:37:59 |
Rampoina | 's ok but it's immediate mode and people are going to cry that the client consumes so much CPU! | 16:38:49 |
@specing:libera.chat | poVoq: keyword "in godot games" | 16:40:29 |
@specing:libera.chat | why would e.g. a spring game install godot just to have a highly resource consuming lobby / luancher in it? | 16:40:53 |
poVoq | godot is super lightweight | 16:41:18 |
@specing:libera.chat | poVoq: I think the best might be the Hedgewars lobby, it is in QT and skinned to look just like the game | 16:41:21 |
@specing:libera.chat | if SL had hedgewars-level polish.. | 16:42:04 |
poVoq | and the idea was to have a multi game launcher like Steam | 16:42:14 |
@specing:libera.chat | SL=SpringLobby | 16:42:18 |
Rampoina | godot is lightweight but I wouldn't say super, well coded simple SDL (or others) applications are still going to outperform it | 16:43:44 |