19 Jan 2021 |
Nice Micro | well, because Godot as a game engine has a very nice editor, and the whole game is free software, probably the godot editor will suffice as a map editor | 15:40:04 |
Nice Micro | we are writing resources that can guide future contributors on what to do to make a working map in godot | 15:40:35 |
Nice Micro | but this is the technical part | 15:40:47 |
Nice Micro | in reality, we'd like to have as many maps as possible, once the game engine does all the functions we need it to done, well, anyone can try to help and contribute | 15:41:22 |
steelix90s | True that, another advantage of this would be that there'd be tons of tutorials on youtube and fewer guidelines would be needed | 15:43:03 |
Nice Micro | well of course probably the "official" edition would limit that to maps that fit the theme of the game | 15:54:09 |
Nice Micro | but the fun in free software is that we can have many unofficial variants | 15:54:23 |
steelix90s | Sure that makes sense, after all it's your own original branch you'd like to go with; as you've said, the fantastic thing will be that everybody can just take it and modify it into whatever they like and let all others enjoy that as well | 16:04:37 |
20 Jan 2021 |
bestonecrazy | The server owner could have the option to choose if the server has a detective or not. Custom Rules/Mods could be shared online and installed with a custom zip name (I propose .suspect ) | 00:06:00 |
bestonecrazy | * The server owner could have the option to choose if the server has a detective or not. Custom Rules/Mods could be shared online and installed with a custom zip extension, making it easier to create and install, while OpenSuspect does not accidently open a zip files (I propose .suspect ) | 00:07:06 |
bestonecrazy | * The server owner could have the option to choose if the server has a detective or not. Custom Rules/Mods could be shared online and installed with a custom zip extension, making it easier to create and install, while OpenSuspect does not accidentally open a zip file (I propose .suspect ) | 00:07:21 |
bestonecrazy | For maps, i propose .susmaps, and for characters wee could probably usse .suschar | 20:52:05 |
ThiccGuy69 | that is a nice idea | 21:08:58 |
ThiccGuy69 | we could go with tar instead of zip | 21:09:11 |
Nice Micro | Well that is not a goal for alpha or beta release, so discussing file extensions and compression methods is not really priority now | 23:49:21 |
Nice Micro | Do we have a concrete plan for the voting out of people? | 23:49:34 |
21 Jan 2021 |
bestonecrazy | no. | 13:11:07 |
bestonecrazy | We could probably use switches and have the Players name and avatar on top. The person has to flick one of the switches to vote. | 13:12:45 |
Nice Micro | I don't mean the interface for that | 13:14:01 |
Nice Micro | I mean like the game mechanics itself | 13:14:15 |
Nice Micro | in mafia style games there are multiple ways for voting | 13:14:24 |
Nice Micro | in among us everyone talks at the same time and just relative majority can throw someone out | 13:14:48 |
bestonecrazy | do it like Among Us | 13:15:10 |
Nice Micro | but when I was a kid, we played that first someone accuses one person, tells the story | 13:15:12 |
Nice Micro | of why they are suspicious | 13:15:20 |
Nice Micro | and then the accused gets a chance to defend themselves | 13:15:31 |
Nice Micro | and then vote | 13:15:32 |
Nice Micro | and you need absolute majority | 13:15:42 |
Nice Micro | and you can vary these, like adding in additional discussion chances, time limits, whatever | 13:16:29 |
steelix90s | you could choose either relative or absolute majority and have the other one as an option later on, then people can decide what they'd prefer | 13:16:30 |