27 Oct 2024 |
krzmbrzl | And what version of Mumble? | 08:43:30 |
ReK2 | hello just installed a mumble server last night on our arch GNU/Linux server, wondering if there is a matrix <-> mumble bridge for the chat etc
| 16:50:01 |
mijutu | There is #mandm-bridge:og.lushkush.nl but that's only mumble->matrix for chat messages. And I think there might be another one too, maybe it's mentioned in some TWIM. | 18:14:07 |
ReK2 | In reply to @mijutu:ellipsis.fi There is #mandm-bridge:og.lushkush.nl but that's only mumble->matrix for chat messages. And I think there might be another one too, maybe it's mentioned in some TWIM. thank you! this is a start, looking for a list of plugins and searching with like "the last year" on duckduckgo I get nothing :/
| 20:27:04 |
plocki | matterbridge works foe me, but every mumble-channel needs manual setup | 20:40:33 |
| seelmann joined the room. | 20:49:54 |
28 Oct 2024 |
| seelmann set a profile picture. | 01:58:33 |
nshabv | I am currently looking into https://github.com/mumble-voip/mumble/issues/6545. While the question I asked on Github is still relevant, I am actually more interested in whether you could reproduce that by simply debugging sound output functionality without actually looking into other code. Could someone explain the logs to me? I am afraid I don't know what I am looking at, here. | 21:16:20 |
plocki | * matterbridge works for me, but every single mumble-channel needs manual setup | 21:19:34 |
nshabv | TL;DR - want debug mumble audio output. How? | 21:23:58 |
nshabv | * TL;DR - want debug mumble audio output in a live environment. How? | 21:24:12 |
nshabv | The issue is not reproducing as of my latest comment. | 21:44:25 |
29 Oct 2024 |
| Frank Rulof joined the room. | 18:05:49 |
Frank Rulof | hello everybody , i have a question, i am busy writing a admin application for the mumble server using zeroc-ice an python this works all fine , i user registerUser which gives me an user_id but i cant see the record when i user getUsers ? so how is that activated ? | 18:08:28 |
krzmbrzl | The easiest way is probably to add print statements into the code and inspect the corresponding output | 18:41:51 |
krzmbrzl | Then there is https://github.com/mumble-voip/mumble/blob/master/docs/dev/AudioInputDebug.md | 18:42:46 |
30 Oct 2024 |
| mlopn joined the room. | 09:05:19 |
| cqst (she/her) changed their display name from cqst to cqst (she/her). | 15:18:54 |
31 Oct 2024 |
Frank Rulof | a followup question , the getUsers records that i get true Zeroc-ICE from the server does that only exists if the user is connected to the server ? and is there documentation that explains how this connection should be established ? | 10:27:24 |
hartmnt | Frank Rulof: Hi, I have a little bit of trouble following your questions, but you could look at https://github.com/mumble-voip/mumo which is a (maybe little bit outdated) reference implementation of an administrative tool using python and zeroc-ice | 10:29:48 |
krzmbrzl | The docs are right in the Ice definition file. And there you can see that getUsers really only returns currently connected users: https://github.com/mumble-voip/mumble/blob/master/src/murmur/MumbleServer.ice#L547 | 11:14:27 |
krzmbrzl | Based on your description, you seem to be looking for getRegisteredUser: https://github.com/mumble-voip/mumble/blob/master/src/murmur/MumbleServer.ice#L749 | 11:16:53 |
sqwishy | Have the mumble devs thought about starting business to implement proximity voip for commercial games? I keep seeing games where proximity voip is important and people prefer it as an alternative to discord when it works, but so often its busted when the game ships. | 20:11:15 |
krzmbrzl | We haven't. Neither have we ever been approached with something like this. Although we did receive questions regarding how to implement Mumble as a hole in a given (Indie) game | 20:26:18 |
krzmbrzl | That being said, I don't think any of the core devs currently have the availability of taking on a project like this 🤔 | 20:27:27 |
krzmbrzl | * That being said, I don't think any of the core devs currently have the availability of taking on a project like this anyway 🤔 | 20:27:40 |
tspivey | I wrote a plugin that will beep if I've been talking for more than a minute. I'm running a relatively recent master branch version of Mumble (last week or so). The relevant line of code in mumble_onAudioInput:
time_talking += ((double)sampleCount) / ((double)sampleRate);
sampleCount is 240 each time, and rate is 48000, so 5 MS packets. However it seems to be slower than it should be. According to the documentation in plugin.h, sampleCount is the amount of samples per channel. What am I missing, or is my math wrong?
| 20:45:25 |
dracc | I take it "proximity voip" is different to the spacial audio available today? | 20:54:44 |
tspivey | My math was wrong. I needed sampleCount * channelCount. | 21:48:08 |
davidebeatrici | Really? Because in that case our documentation (and variable name) is wrong, it should be frameCount . | 21:49:31 |