!tSdznLcpOUvPyMqEkQ:matrix.org

Mumble

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Please keep discussion topics related to the installation, use, and troubleshooting of Mumble. Room history: https://mumble.info/matrix_rooms.txt98 Servers

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27 Oct 2024
@krzmbrzl_raven:matrix.orgkrzmbrzlAnd what version of Mumble?08:43:30
@rek2:hispagatos.orgReK2

hello just installed a mumble server last night on our arch GNU/Linux server, wondering if there is a matrix <-> mumble bridge for the chat etc

16:50:01
@mijutu:ellipsis.fimijutu There is #mandm-bridge:og.lushkush.nl but that's only mumble->matrix for chat messages. And I think there might be another one too, maybe it's mentioned in some TWIM. 18:14:07
@rek2:hispagatos.orgReK2
In reply to @mijutu:ellipsis.fi
There is #mandm-bridge:og.lushkush.nl but that's only mumble->matrix for chat messages. And I think there might be another one too, maybe it's mentioned in some TWIM.

thank you! this is a start, looking for a list of plugins and searching with like "the last year" on duckduckgo I get nothing :/

20:27:04
@plocki:plocki.orgplockimatterbridge works foe me, but every mumble-channel needs manual setup20:40:33
@seelmann:deranbau.deseelmann joined the room.20:49:54
28 Oct 2024
@seelmann:deranbau.deseelmann set a profile picture.01:58:33
@nshabv:matrix.orgnshabvI am currently looking into https://github.com/mumble-voip/mumble/issues/6545. While the question I asked on Github is still relevant, I am actually more interested in whether you could reproduce that by simply debugging sound output functionality without actually looking into other code. Could someone explain the logs to me? I am afraid I don't know what I am looking at, here.21:16:20
@plocki:plocki.orgplocki * matterbridge works for me, but every single mumble-channel needs manual setup21:19:34
@nshabv:matrix.orgnshabvTL;DR - want debug mumble audio output. How?21:23:58
@nshabv:matrix.orgnshabv* TL;DR - want debug mumble audio output in a live environment. How?21:24:12
@nshabv:matrix.orgnshabvThe issue is not reproducing as of my latest comment.21:44:25
29 Oct 2024
@frank_rulof:matrix.orgFrank Rulof joined the room.18:05:49
@frank_rulof:matrix.orgFrank Rulofhello everybody , i have a question, i am busy writing a admin application for the mumble server using zeroc-ice an python this works all fine , i user registerUser which gives me an user_id but i cant see the record when i user getUsers ? so how is that activated ?18:08:28
@krzmbrzl_raven:matrix.orgkrzmbrzlThe easiest way is probably to add print statements into the code and inspect the corresponding output 18:41:51
@krzmbrzl_raven:matrix.orgkrzmbrzlThen there is https://github.com/mumble-voip/mumble/blob/master/docs/dev/AudioInputDebug.md18:42:46
30 Oct 2024
@mlopn:matrix.orgmlopn joined the room.09:05:19
@beepboop:catgirl.cloudcqst (she/her) changed their display name from cqst to cqst (she/her).15:18:54
31 Oct 2024
@frank_rulof:matrix.orgFrank Rulofa followup question , the getUsers records that i get true Zeroc-ICE from the server does that only exists if the user is connected to the server ? and is there documentation that explains how this connection should be established ? 10:27:24
@hartmnt:matrix.orghartmnt Frank Rulof: Hi, I have a little bit of trouble following your questions, but you could look at https://github.com/mumble-voip/mumo which is a (maybe little bit outdated) reference implementation of an administrative tool using python and zeroc-ice 10:29:48
@krzmbrzl_raven:matrix.orgkrzmbrzlThe docs are right in the Ice definition file. And there you can see that getUsers really only returns currently connected users: https://github.com/mumble-voip/mumble/blob/master/src/murmur/MumbleServer.ice#L54711:14:27
@krzmbrzl_raven:matrix.orgkrzmbrzlBased on your description, you seem to be looking for getRegisteredUser: https://github.com/mumble-voip/mumble/blob/master/src/murmur/MumbleServer.ice#L74911:16:53
@sqwishy:froghat.casqwishyHave the mumble devs thought about starting business to implement proximity voip for commercial games? I keep seeing games where proximity voip is important and people prefer it as an alternative to discord when it works, but so often its busted when the game ships.20:11:15
@krzmbrzl_raven:matrix.orgkrzmbrzlWe haven't. Neither have we ever been approached with something like this. Although we did receive questions regarding how to implement Mumble as a hole in a given (Indie) game20:26:18
@krzmbrzl_raven:matrix.orgkrzmbrzlThat being said, I don't think any of the core devs currently have the availability of taking on a project like this 🤔20:27:27
@krzmbrzl_raven:matrix.orgkrzmbrzl* That being said, I don't think any of the core devs currently have the availability of taking on a project like this anyway 🤔20:27:40
@tspivey:matrix.orgtspivey

I wrote a plugin that will beep if I've been talking for more than a minute. I'm running a relatively recent master branch version of Mumble (last week or so). The relevant line of code in mumble_onAudioInput:

time_talking += ((double)sampleCount) / ((double)sampleRate);

sampleCount is 240 each time, and rate is 48000, so 5 MS packets. However it seems to be slower than it should be. According to the documentation in plugin.h, sampleCount is the amount of samples per channel. What am I missing, or is my math wrong?

20:45:25
@dracc:tchncs.dedraccI take it "proximity voip" is different to the spacial audio available today?20:54:44
@tspivey:matrix.orgtspiveyMy math was wrong. I needed sampleCount * channelCount.21:48:08
@davidebeatrici:matrix.orgdavidebeatrici Really? Because in that case our documentation (and variable name) is wrong, it should be frameCount. 21:49:31

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