Sender | Message | Time |
---|---|---|
11 Jan 2024 | ||
S3ctor | One thing I would personally like to get into soon is doing groundcover records natively. | 09:53:31 |
S3ctor | I spoke very briefly with hrnchamd about it, and they were supportive of adding the capability of MGE as well | 09:53:56 |
12 Jan 2024 | ||
anyoldname3 | The MGE XE groundcover was only accepted on the grounds that it was purely for legacy mod support (and a little bit because some people misunderstood and thought you might have a chicken before an egg even though you can't change species after being born, so the first chicken came from a chicken egg laid by an asain jungle fowl or something between one of those and a chicken, so thought that there would be usable data in exising MGE XE grass mods that we could feed into a modern groundcover system). | 01:46:06 |
anyoldname3 | I wouldn't necessarily object to supporting a common better-way-of-representing-MGE-XE-groundcover-mods system with MGE XE, but if we copy the system from Skyrim (which we'll have to for Skyrim support) or Horizon: Zero Dawn etc. (which should allow lots and lots of pretty groundcover and be relatively cheap to render), then that won't be something MGE XE can do, too. | 01:48:52 |
zackhasacat | I want to get this mod working in OpenMW(lua): https://www.nexusmods.com/morrowind/mods/46680 Got a working way to do it in c++, but it is the hackiest code ever:
I'm guessing this pretty much needs to wait for wazabear 's scenegraph API? | 04:15:40 |
zackhasacat | * I want to get this mod working in OpenMW(lua): https://www.nexusmods.com/morrowind/mods/46680 Got a working way to do it in c++, but it is the hackiest code ever:
I'm guessing this pretty much needs to wait for wazabear 's scenegraph API? | 04:15:57 |
zackhasacat | Actual function could be something like "findSwitchNode("BookSwitch")" or nodes["bookSwitch"] = 0 | 04:17:07 |
wazabear | ya you could do this with my MR | 04:18:37 |
wazabear | sorry I've not had time to finish it up | 04:19:05 |
zackhasacat | Take your time, as long as you can get it merged by the end of 2023 I'll be happy | 04:19:25 |
wazabear | Oh for sure | 04:19:32 |
wazabear | The original goal was 0.49 | 04:19:41 |
zackhasacat | I still believe it can be there for it | 04:19:56 |
zackhasacat | Maybe break it up and add smaller bits of it? | 04:20:04 |
wazabear | wait | 04:20:05 |
wazabear | it's 2024 | 04:20:11 |
zackhasacat | Yes | 04:20:26 |
wazabear | I don't know I'm afraid if I do it the functionality will remain useless. I'd rather make it somewhat powerful otherwise I doubt I extend | 04:20:56 |
zackhasacat | There are only 3 unresolved threads | 04:20:59 |
zackhasacat | I can write the docs for you | 04:21:10 |
wazabear | let me catch up on where I left off, lol | 04:22:58 |
wazabear | okkk, so I rebased on master. fixed some bugs with inserting/removing... | 04:23:37 |
zackhasacat | uhhhhhh | 04:24:21 |
zackhasacat | I thought this was the #development channel | 04:24:28 |
zackhasacat | oops | 04:24:28 |
wazabear | what's left is to add the bindings for mesh internals. of course there's the docs, but that honestly is no big deal, will take 20 minutes even with examples | 04:25:10 |
wazabear | mesh internals being able to access things like switch nodes --- maybe I just add switch nodes only for now | 04:25:39 |
wazabear | that could be good compromise | 04:25:43 |
zackhasacat | It would be nice | 04:31:55 |
zackhasacat | If not, I'll have to make new items for all these books, and that'd be a pain | 04:32:08 |