22 Apr 2021 |
| kalmari#9091 changed their display name from kalmari#9362 to kalmari. | 12:51:18 |
snipergoth.#0 | True, there was sauermod too | 12:55:36 |
| 어드바이태그 changed their display name from AdvayTAG to 어드바이태그#3550. | 16:03:10 |
| 어드바이태그 changed their display name from 어드바이태그#3550 to 어드바이태그. | 16:03:11 |
24 Apr 2021 |
| snipergoth.#0 changed their display name from Detective Sniper-Chan to SniperGoth.#1436. | 00:26:37 |
| snipergoth.#0 changed their display name from SniperGoth.#1436 to Detective Sniper-Chan. | 00:26:39 |
ProtoThad#9937 | How much interest is there in pulling like the old sauerbraten single player missions back into RE? I've already done much of the work on a copy of the tesseract code base, but I'm wrestling with the idea moving all my work to RE and moving forward from there. | 16:02:35 |
ProtoThad#9937 | * How much interest is there in pulling something like the old sauerbraten single player missions back into RE? I've already done much of the work on a copy of the tesseract code base, but I'm wrestling with the idea moving all my work to RE and moving forward from there. | 16:03:00 |
ProtoThad#9937 | * How much interest is there in pulling something like the old sauerbraten single player missions back into RE? I've already done much of the work on a copy of the tesseract code base, but I'm wrestling with the idea of moving all my work to RE and moving forward from there. | 16:06:50 |
Joel | There has been some discussions on introducing a single player mode into RE.
We're torn between a tournament style campaign with bots, and single player missions with unique enemies. | 16:38:00 |
ProtoThad#9937 | Well, we could always just do both. 😁 | 16:57:06 |
ProtoThad#9937 | The work I've done so far is more single player missions with unique enemies, but some of the work applies to any mode that is not network / team play. | 16:57:57 |
unixfreak#6601 | yeah many people have been interested in a campaign mode of sorts over the years, but people always have ideas, yet little comes to fruition out of it. | 17:10:36 |
DANZIG GUMAN, Esq. | I've never been able to understand what people find interesting in janky campaigns in games like this | 17:11:37 |
unixfreak#6601 | years ago (possibly) about 10 years now, there was a mode called alpha-campaign back then, which was more or less a co-op mode to "defeat waves of enemies, to open doors to get to the next area" kind of thing | 17:11:38 |
snipergoth.#0 | i think alphacampaign was taken out by 1.4 | 17:16:09 |
Joel | The problem with coming up with a campaign mode is that there's very little resources to work with at the moment. | 17:24:04 |
snipergoth.#0 | Yup. | 17:24:11 |
snipergoth.#0 | I recall quin saying that when we get enough enemy types, we can make a survival-like gamemode. | 17:24:38 |
snipergoth.#0 | With only turrets, the roller, and the basic grunts, we can't really make a lot of stuff that could be fun in a campaign. | 17:25:08 |
snipergoth.#0 | * I recall quin saying that when we get enough enemy types, we can make a survival-like gamemode in the future.. | 17:25:44 |
snipergoth.#0 | * With only turrets, the roller, and the basic grunts, we can't really make a lot of stuff that could be fun in a campaign currently. | 17:25:53 |
unixfreak#6601 | yeah even still, the drones/grunts/turrets are still missing models for the onslaught mode | 17:26:01 |
snipergoth.#0 | True. | 17:26:09 |
unixfreak#6601 | did you ever explore more ideas with turrets | 17:26:27 |
unixfreak#6601 | i remember you worked on one before | 17:26:32 |
snipergoth.#0 | My robot worker was supposed to be the replacement for the grunts, but at this rate they are only gonna be background characters lol | 17:27:01 |
unixfreak#6601 | ah | 17:27:13 |
snipergoth.#0 | I vote to bring the old grunt model back | 17:27:32 |
unixfreak#6601 | wasn't it like 200 polys 😛 | 17:27:56 |