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[Tamriel Rebuilt/Development] assets-forge

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25 Jul 2023
@_discord_188492750029717504:t2bot.iodadandnatalia#0 Ummmm... 02:19:34
@_discord_366822727862190080:t2bot.ioDraconik#4325 you have the old version give me a sec lol 02:19:49
@_discord_366822727862190080:t2bot.ioDraconik#4325 or do you not have a texturing property? 02:20:22
@_discord_366822727862190080:t2bot.ioDraconik#4325 if you didnt add one with the mw plugin you wouldnt 02:20:37
@_discord_366822727862190080:t2bot.ioDraconik#4325 youll also want to merge all those shapes, each separate shape adds to the performance cost of the model so this doesnt look good lol 02:21:29
@_discord_188492750029717504:t2bot.iodadandnatalia#0image.png
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02:21:39
@_discord_188492750029717504:t2bot.iodadandnatalia#0 Here? The texture file is in the tr/arc folder 02:21:39
@_discord_366822727862190080:t2bot.ioDraconik#4325 yep đź‘Ť 02:22:08
@_discord_188492750029717504:t2bot.iodadandnatalia#0 Okay new fancy NifSkope with new file paths set. 02:28:22
@_discord_188492750029717504:t2bot.iodadandnatalia#0 I still cannot find "NiSourceTexture". 02:28:42
@_discord_188492750029717504:t2bot.iodadandnatalia#0 But tell ya what its getting late so I'm going to jump off. 02:29:48
@_discord_188492750029717504:t2bot.iodadandnatalia#0 I'll re-read the notes on the wiki and see if more of it makes sense this time lol. Thanks for all your help today ya'll. 02:30:17
@_discord_366822727862190080:t2bot.ioDraconik#4325image.png
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02:30:27
@_discord_366822727862190080:t2bot.ioDraconik#4325 something like this? i know my ui may be set up differently, i think by default it's in a submenu/one of the blocks which you can expand 02:30:28
@_discord_366822727862190080:t2bot.ioDraconik#4325 sure thing, good night 02:30:43
@_discord_188492750029717504:t2bot.iodadandnatalia#0image.png
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02:31:27
@_discord_188492750029717504:t2bot.iodadandnatalia#0 Lol one step closer. Night ya'll. 02:32:39
@_discord_399988296031141899:t2bot.ioshivatheo You'll have to merge those shapes 04:26:28
@_discord_399988296031141899:t2bot.ioshivatheo Objects that use the same materials need to be merged otherwise they count as several objects in the engine and can greatly reduce performance 04:28:32
@_discord_399988296031141899:t2bot.ioshivatheo Draw calls that is 04:28:40
@_discord_478978158465646615:t2bot.ioRay Sipe Swagg Daddy#3665 changed their display name from Cicero to raysipeswaggdaddy#0.06:03:43
@_discord_478978158465646615:t2bot.ioRay Sipe Swagg Daddy#3665 changed their display name from raysipeswaggdaddy#0 to Javert.06:03:48
@_discord_1049264308770586654:t2bot.iosultanofrum updated the pin for needed assets in Andaram -- added the OE tournament tent to semi-required 07:41:45
@_discord_1049264308770586654:t2bot.iosultanofrum since Marhaus is gonna work on the tournament again and we may see it still make it in time for the release 07:42:28
@_discord_326193283527081985:t2bot.iokynesifnarimage.png
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09:25:06
@_discord_326193283527081985:t2bot.iokynesifnar I'm in the process of making modifications to the nix-hound model for the "proxy dog" bonewalker and have noticed an issue in regards to the size of skulls. Not really sure how to reconcile this without scaling the skull up ~2x.
Javert, since you put the claim up for SL awhile ago.
09:25:07
@_discord_412156755397574666:t2bot.iowerdna5957 Shrink the Nix hound 09:37:59
@_discord_412156755397574666:t2bot.iowerdna5957 ? 09:38:00
@_discord_592631523279110155:t2bot.ionotviol Add more skulls 09:47:24
@_discord_453464067558998026:t2bot.iovenusprout#0 I don’t see a problem with scaling up the skull. Lots of things in morrowind seem oversized 09:48:57

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