25 Jul 2023 |
dadandnatalia#0 | Ummmm... | 02:19:34 |
Draconik#4325 | you have the old version give me a sec lol | 02:19:49 |
Draconik#4325 | or do you not have a texturing property? | 02:20:22 |
Draconik#4325 | if you didnt add one with the mw plugin you wouldnt | 02:20:37 |
Draconik#4325 | youll also want to merge all those shapes, each separate shape adds to the performance cost of the model so this doesnt look good lol | 02:21:29 |
dadandnatalia#0 | Download image.png | 02:21:39 |
dadandnatalia#0 | Here? The texture file is in the tr/arc folder | 02:21:39 |
Draconik#4325 | yep đź‘Ť | 02:22:08 |
dadandnatalia#0 | Okay new fancy NifSkope with new file paths set. | 02:28:22 |
dadandnatalia#0 | I still cannot find "NiSourceTexture". | 02:28:42 |
dadandnatalia#0 | But tell ya what its getting late so I'm going to jump off. | 02:29:48 |
dadandnatalia#0 | I'll re-read the notes on the wiki and see if more of it makes sense this time lol. Thanks for all your help today ya'll. | 02:30:17 |
Draconik#4325 | Download image.png | 02:30:27 |
Draconik#4325 | something like this? i know my ui may be set up differently, i think by default it's in a submenu/one of the blocks which you can expand | 02:30:28 |
Draconik#4325 | sure thing, good night | 02:30:43 |
dadandnatalia#0 | Download image.png | 02:31:27 |
dadandnatalia#0 | Lol one step closer. Night ya'll. | 02:32:39 |
shivatheo | You'll have to merge those shapes | 04:26:28 |
shivatheo | Objects that use the same materials need to be merged otherwise they count as several objects in the engine and can greatly reduce performance | 04:28:32 |
shivatheo | Draw calls that is | 04:28:40 |
| Ray Sipe Swagg Daddy#3665 changed their display name from Cicero to raysipeswaggdaddy#0. | 06:03:43 |
| Ray Sipe Swagg Daddy#3665 changed their display name from raysipeswaggdaddy#0 to Javert. | 06:03:48 |
sultanofrum | updated the pin for needed assets in Andaram -- added the OE tournament tent to semi-required | 07:41:45 |
sultanofrum | since Marhaus is gonna work on the tournament again and we may see it still make it in time for the release | 07:42:28 |
kynesifnar | Download image.png | 09:25:06 |
kynesifnar | I'm in the process of making modifications to the nix-hound model for the "proxy dog" bonewalker and have noticed an issue in regards to the size of skulls. Not really sure how to reconcile this without scaling the skull up ~2x. Javert, since you put the claim up for SL awhile ago. | 09:25:07 |
werdna5957 | Shrink the Nix hound | 09:37:59 |
werdna5957 | ? | 09:38:00 |
notviol | Add more skulls | 09:47:24 |
venusprout#0 | I don’t see a problem with scaling up the skull. Lots of things in morrowind seem oversized | 09:48:57 |