17 Jul 2024 |
| jason joined the room. | 12:19:20 |
18 Jul 2024 |
kuligs2 | Nobody here talking about 4.2? | 04:02:14 |
kuligs2 | Is this even blender room? | 04:02:35 |
Zero-ghost | kuligs2: if you dont have any specific question or topic to bring up feel free to not say anything... | 04:03:19 |
Zero-ghost | its quiet because people are out there simply using blender, creating and whatever else | 04:03:32 |
Zero-ghost | not worrying about how busy a chat room is | 04:03:38 |
AlexanderESmith | Agreed. I'm mostly lurking in case someone asks a question I know an answer to. | 05:47:56 |
deedend | Is there a way to make the alt function during a command (to pan and zoom) as default in Blender? I mean, I would like to pan and zoom without having to keep pressed Alt | 11:08:55 |
scorpion2185 | how edit "animation" in .fbx format ? when i move a point it does not keep the proportion?
.fbx imported in blender | 11:14:55 |
scorpion2185 | * how edit "animation" in .fbx format ? when i move a point it does not keep the proportion
.fbx imported in blender | 11:15:07 |
scorpion2185 | this https://docs.blender.org/manual/en/latest/animation/actions.html helps? | 11:28:27 |
scorpion2185 | i do not see pose mode therefore object is not an armature? | 19:57:01 |
scorpion2185 | indeed https://blender.stackexchange.com/questions/153953/cannot-enter-pose-mode-with-an-avatar-with-a-grayed-out-name | 20:01:01 |
scorpion2185 | can I convert fbx model in a way that it has bones etc.? | 20:02:03 |
scorpion2185 | does somebody know where fetch a foss player with bones etc. for blender? | 20:17:43 |
21 Jul 2024 |
| Vulpo changed their profile picture. | 18:35:08 |
22 Jul 2024 |
kuligs2 | guys | 17:23:27 |
kuligs2 | can someone help me | 17:23:32 |
kuligs2 | i pressed go offline in the 4.2 extension tab | 17:23:41 |
kuligs2 | now i dont have access to extensions | 17:23:51 |
kuligs2 | how to restore? | 17:23:54 |
kuligs2 | found it | 17:24:31 |
kuligs2 | man its so cruyptic | 17:24:37 |
kuligs2 | ![image.png](https://matrix.org/_matrix/media/r0/thumbnail/matrix.apefront.lv/NzpztccThzzqfwviNXGbwGEI?height=360&method=scale&width=360) Download image.png | 17:24:39 |
23 Jul 2024 |
| Johan David Wallens PatiƱo joined the room. | 03:16:21 |
| sannyasi joined the room. | 07:39:14 |
24 Jul 2024 |
| dark_shepherd joined the room. | 04:10:23 |
| sqz joined the room. | 13:40:22 |
sqz | hi all, here is a very blender-friendly way to make XR stuff with blender: https://xrfragment.org
It's something I've been working on: a Open Spec which turns 3D models into (linkable & teleportable) hypermedia..interactable with hand detection.
Basically semi-interactive 3D worlds by just linking files together via URLs..without platforms..accounts...just simple files/URLs.
If you have a quest headset, make sure to check out the webbased demo viewer.
Let me know in case of questions, would love any type of feedback. | 13:40:26 |
26 Jul 2024 |
AlexanderESmith | Interestingly, I've always thought that if some kind of secondary-reality layer (virtual, augmented, or otherwise) were going to take off as a metaverse, it would have to be basically what you just described. The regular internet, with 3d objects in it.\ | 17:26:43 |