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22 Nov 2024
@zero-ghost:matrix.orgZero-ghostI had no idea, but alright if someone knows hopefully they chime in03:47:23
@TurBoss:jauriarts.orgTurBossthanks! 03:47:38
@7of9:xmr.se7of9 joined the room.20:21:31
23 Nov 2024
@div_1:matrix.orgTech Devil joined the room.06:22:31
@marco.nezo:matrix.orgmarco.nezohi guys! if you want support me wishlist Cube Snake on steam https://store.steampowered.com/app/2890500/Cube_Snake/ it' s a Snake iconin Nokia game remake, in 3D isometric All the asset and animation are made in Blender14:57:47
@marco.nezo:matrix.orgmarco.nezo* hi guys! if you want support me wishlist Cube Snake on steam https://store.steampowered.com/app/2890500/Cube_Snake/ it' s a Snake iconic Nokia game remake, in 3D isometric All the asset and animation are made in Blender14:59:06
@readerman:matrix.orgreaderman joined the room.17:58:15
@gondolyr:matrix.orggondolyrIs there a way I can embed some metadata into my project file such as the license information? I want to assign it a CC-BY-4.0 license and other tools such as Inkscape allow me to do this.21:36:55
@gondolyr:matrix.orggondolyr * Is there a way I can embed some metadata into my project file such as the license information? I want to assign it a CC-BY-4.0 license and other tools such as Inkscape allow me to do this. I've tried looking at places like Stack Exchange but haven't found an answer that points me in the right direction. The closest I've found is to use the Text Editor, though this does not seem ideal.21:38:21
@gondolyr:matrix.orggondolyr * Is there a way I can embed some metadata into my project file such as the license information? I want to assign it a CC-BY-4.0 license and other tools such as Inkscape allow me to do this. I've tried looking at places like Stack Exchange but haven't found an answer that points me in the right direction. The closest I've found is to use the Text Editor, though this does not seem ideal. There's also the "Note" field in the Output tab, though this doesn't seem like an ideal place to put this metadata as well.21:40:06
@gondolyr:matrix.orggondolyrUnder the collection properties, I can add custom properties and define the fields myself. This seems like the best compromise as far as I can tell.21:44:27
24 Nov 2024
@alyssadaemon:matrix.orgalyssadaemon joined the room.02:08:34
@alyssadaemon:matrix.orgalyssadaemon Hello, trying to export an object to gltf in Blender 4.3 and getting this error on export:
Python: Traceback (most recent call last):
  File "/usr/share/blender/4.3/scripts/addons_core/io_scene_gltf2/__init__.py", line 1108, in execute
    if is_draco_available():
       ^^^^^^^^^^^^^^^^^^^^
  File "/usr/share/blender/4.3/scripts/addons_core/io_scene_gltf2/__init__.py", line 161, in is_draco_available
    is_draco_available.draco_exists = gltf2_io_draco_compression_extension.dll_exists()
                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/share/blender/4.3/scripts/addons_core/io_scene_gltf2/io/com/draco.py", line 69, in dll_exists
    path = dll_path()
           ^^^^^^^^^^
  File "/usr/share/blender/4.3/scripts/addons_core/io_scene_gltf2/io/com/draco.py", line 38, in dll_path
    path = f"{site.getsitepackages()[0]}/libextern_draco.so"
              ^^^^
NameError: name 'site' is not defined. Did you mean: 'aiter'? Or did you forget to import 'site'?
02:09:44
@alyssadaemon:matrix.orgalyssadaemon If it helps, installed via archlinux's package manager (pacman) 02:10:26
@alyssadaemon:matrix.orgalyssadaemon Happens even when trying to export from a new file with the default cube. 02:11:06
@blenderdumbass:tchncs.deblenderdumbass
In reply to @alyssadaemon:matrix.org
Hello, trying to export an object to gltf in Blender 4.3 and getting this error on export:
Python: Traceback (most recent call last):
  File "/usr/share/blender/4.3/scripts/addons_core/io_scene_gltf2/__init__.py", line 1108, in execute
    if is_draco_available():
       ^^^^^^^^^^^^^^^^^^^^
  File "/usr/share/blender/4.3/scripts/addons_core/io_scene_gltf2/__init__.py", line 161, in is_draco_available
    is_draco_available.draco_exists = gltf2_io_draco_compression_extension.dll_exists()
                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/share/blender/4.3/scripts/addons_core/io_scene_gltf2/io/com/draco.py", line 69, in dll_exists
    path = dll_path()
           ^^^^^^^^^^
  File "/usr/share/blender/4.3/scripts/addons_core/io_scene_gltf2/io/com/draco.py", line 38, in dll_path
    path = f"{site.getsitepackages()[0]}/libextern_draco.so"
              ^^^^
NameError: name 'site' is not defined. Did you mean: 'aiter'? Or did you forget to import 'site'?
It is a bug in the addon itself.
09:57:01
@blenderdumbass:tchncs.deblenderdumbass Essentially it is in draco.py file on line 38. And it says that it tried to access a variable called site which apparently wasn't created. So it doesn't exists. This fails the entire script. 09:58:10
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25 Nov 2024
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26 Nov 2024
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@tommy_12:matrix.orgThomas joined the room.17:15:49
27 Nov 2024
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28 Nov 2024
@zalao:matrix.orgGonzalo Navarro joined the room.19:26:29
1 Dec 2024
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3 Dec 2024
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