11 Apr 2024 |
| @kefff:matrix.org joined the room. | 23:18:53 |
| @kefff:matrix.org left the room. | 23:19:16 |
12 Apr 2024 |
| @cedzart:matrix.org changed their profile picture. | 06:48:33 |
| @cedzart:matrix.org left the room. | 20:44:57 |
13 Apr 2024 |
| Pilot_51 joined the room. | 15:45:08 |
| next2no1 joined the room. | 16:34:24 |
16 Apr 2024 |
| omerj joined the room. | 01:21:21 |
| GreenYoshi invited greenyoshi. | 05:21:55 |
| greenyoshi joined the room. | 05:26:17 |
| osmanfb1 joined the room. | 20:42:18 |
20 Apr 2024 |
| @azzluvver:matrix.org joined the room. | 13:24:56 |
@thompson_plug:matrix.org | Redacted or Malformed Event | 16:35:01 |
| Zero-ghost banned @thompson_plug:matrix.org. | 18:00:45 |
| Stephan changed their profile picture. | 18:59:17 |
21 Apr 2024 |
| zackx joined the room. | 18:38:07 |
22 Apr 2024 |
| @pixelhick:matrix.org left the room. | 00:30:04 |
| AlexanderESmith joined the room. | 18:21:51 |
AlexanderESmith | Hello all! | 18:22:04 |
| AlexanderESmith changed their display name from aes to AlexanderESmith. | 18:22:43 |
23 Apr 2024 |
AlexanderESmith | Anyone here have any experience with MB-Lab? If so, opinions? | 02:41:36 |
24 Apr 2024 |
AlexanderESmith | Lively chat xD | 04:06:12 |
Zero-ghost | I've never heard of MB-Lab so nothing to say there | 04:21:53 |
AlexanderESmith | Oh, haha, I didn't necessarily mean that I needed a response to my question. Just noting that it's quiet here.
Considering to the constant crypto DMs I get in discord, it's probably not the worst thing to be a little quiet. | 04:42:14 |
| @azzluvver:matrix.org left the room. | 09:34:44 |
25 Apr 2024 |
segfault | Does anyone have tips for lod creation workflow | 01:36:15 |
segfault | I wonder if there is a workflow with render graphs which could somewhat automate the process of copy+decimate+bake texture and normals to a new material | 01:37:49 |
segfault | The issue with decimate is that it messes up uv maps pretty bad untill you remap and bake them. So you can really see what the lower lod mesh looks like | 01:38:35 |
nmeter | Are creating for a game engine?
Or do you need these in Blender? | 07:47:16 |
nmeter | My question is aiming at... depending on what you need there might be other tools and plugins in unity/unreal/godot
Also there are of course some plugins for blender.
For these mesh colapse based workflowes (like decimate) there are a lot of plugins to automate the proces. These more or less work depending on you struktur of meshes.
Then there is sth way more advanced for ststic meshes (which I forgot the Name of) ... which can generate standins for meshes by rendering from a lot of directions and reprojecting the surface+ normals on a converting hull like thing.
This works way better then one would think. | 08:11:53 |
nmeter | I think they are called standins or proxy meshes or sth. | 08:15:58 |