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gbdev emudev

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23 Oct 2021
@_discord_697476565579071578:t2bot.ioMiLO83 and then combine them into a larger framebuffer 11:12:43
@_discord_697476565579071578:t2bot.ioMiLO83 no no no 11:12:54
@_discord_697476565579071578:t2bot.ioMiLO83 all the scanlines and addresses are the ame 11:13:16
@_discord_697476565579071578:t2bot.ioMiLO83 same 11:13:19
@_discord_289179191348428800:t2bot.ioEievui#2759 I understand, but they’d still not appear right unless the new graphics were made with scanline effects in mind 11:13:50
@_discord_697476565579071578:t2bot.ioMiLO83 it stacks them on top of eachother instead of thinking wider / taller 11:13:55
@_discord_289179191348428800:t2bot.ioEievui#2759 1 pixel parallax would then be 16 pixel, for example 11:14:37
@_discord_289179191348428800:t2bot.ioEievui#2759 That’s just a limitation of this method though, there nothing wrong with that 11:14:53
@_discord_697476565579071578:t2bot.ioMiLO83 no it would be 1 unity with 16 subpixels 11:15:05
@_discord_697476565579071578:t2bot.ioMiLO83 unit* 11:15:11
@_discord_289179191348428800:t2bot.ioEievui#2759 Yes, I know. It does sound like the best way to do it without losing accuracy 11:15:43
@_discord_697476565579071578:t2bot.ioMiLO83 i came up with it myself 🙂 11:15:59
@_discord_697476565579071578:t2bot.ioMiLO83 everything still moves in pixels 11:17:24
@_discord_697476565579071578:t2bot.ioMiLO83 just they arre 4x4 px textured pixels 11:17:47
@_discord_697476565579071578:t2bot.ioMiLO83 anywho, i'll come back when i've got it working on GB 11:18:13
@_discord_697476565579071578:t2bot.ioMiLO83 until then maybe try it out, make your vram[16] 11:18:37
@_discord_697476565579071578:t2bot.ioMiLO83 stackd not enlarged was the key 11:19:20
@_discord_697476565579071578:t2bot.ioMiLO83 i use sha to name the pngs 11:20:50
@_discord_697476565579071578:t2bot.ioMiLO83 i convert the pixels values to a string and sha them 11:21:23
@_discord_697476565579071578:t2bot.ioMiLO83 you can pm me any time if you want practical ino 11:22:16
@_discord_697476565579071578:t2bot.ioMiLO83 info 11:22:17
@_discord_352088564013596673:t2bot.ioLIJI#7029unknown.png
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11:54:35
@_discord_352088564013596673:t2bot.ioLIJI#7029 what is this? 🦆 11:54:36
@_discord_353364996769579019:t2bot.ioLycoder#8480 I don't really understand what you're trying to imply here 14:04:33
@_discord_353364996769579019:t2bot.ioLycoder#8480 increasing VRAM won't do anything by itself, and anyways, changing that would make an emulator inaccurate, as the emulator could do things the original hardware wasn't capable of 14:07:23
@_discord_353364996769579019:t2bot.ioLycoder#8480 * increasing VRAM won't do anything by itself, and anyways, changing that would render an emulator inaccurate, as the emulator could do things the original hardware wasn't capable of 14:07:47
@_discord_353364996769579019:t2bot.ioLycoder#8480 * increasing VRAM won't do anything by itself, and anyways, changing that would render an emulator inaccurate, as the emulator would be able to do things the original hardware wasn't capable of 14:08:02
@_discord_353364996769579019:t2bot.ioLycoder#8480 do you remove underscores from the filename? 14:09:30
@_discord_352088564013596673:t2bot.ioLIJI#7029 Nope that’s the original name 14:13:53
@_discord_353364996769579019:t2bot.ioLycoder#8480 ah 14:13:59

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