1 Aug 2022 |
beethoven2__ | cd? | 18:39:15 |
rubenwardy | *CDB | 18:40:02 |
beethoven2__ | ah | 18:40:20 |
| lemonzest79 joined the room. | 18:40:28 |
beethoven2__ | yeah, the website and contentdb got a bit of a boost, but it seems that people really just wanna watch to see what happens | 18:40:40 |
rubenwardy | If you use headphones to play Minetest, you should enable HRTF. It's a setting you enable in the OpenAL system settings, no Minetest changes are needed. Results in much better and clearer 3d sound: https://youtu.be/jXkDmJRI1yg
(On Linux, you enable it by adding hrtf = true to ~/.alsoftrc. I also installed AUR's openal-hrtf but that shouldn't be needed)
| 20:35:24 |
settl3r | In reply to @rubenwardy:matrix.org
If you use headphones to play Minetest, you should enable HRTF. It's a setting you enable in the OpenAL system settings, no Minetest changes are needed. Results in much better and clearer 3d sound: https://youtu.be/jXkDmJRI1yg
(On Linux, you enable it by adding hrtf = true to ~/.alsoftrc. I also installed AUR's openal-hrtf but that shouldn't be needed)
Is there also a 3D-sound possible under windows? | 22:52:26 |
rubenwardy | yes, you need to use the alsoft conf application to set it up | 22:52:45 |
rubenwardy | I don't know how to do it on Windows | 22:52:50 |
rubenwardy |
Run the alsoft-config.exe utility, switch to the HRTF tab and change "HRTF Mode" to "Force on", then click Apply. I'll note that it won't affect the "Generic Software" devices, which it seems to be opening by default, only devices that have "OpenAL Soft".
| 22:53:07 |
rubenwardy | Note it defaults to auto - it'll try and detect headphones and enable it if detected | 22:53:28 |
rubenwardy | didn't work for me, but it might already be enabled for you | 22:53:36 |
settl3r | Is that sound experience notably different to the standard one (using earplugs) = | 22:54:12 |
settl3r | * Is that sound experience notably different to the standard one (using earplugs) ? | 22:54:15 |
rubenwardy | I can hear a big difference, it's a lot more clear and easier to hear where sounds are coming from | 22:54:37 |
rubenwardy | With HRTF off, the only thing that changes is the volume of each ear | 22:54:51 |
rubenwardy | with it on, it also changes time offets. This is much more accurate to real life | 22:55:04 |
settl3r | Does it use much cpu? | 22:55:12 |
rubenwardy | I didn't notice a difference in cpu usage | 22:55:28 |
probably wsor | given minetest compiles everything in on windows, im not sure if https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/ method will work or not | 22:57:47 |
probably wsor | then again, at least one windows, sounds fails after a few world restarts so does the setting really matter anyways 🙃 | 22:58:11 |
2 Aug 2022 |
schwarzwald | Sound actually fails? That's a huge bug. If you have a world with broken sound is it still broken on another computer? | 00:44:29 |
schwarzwald | I need a way to repro and then I'll start working on it. | 00:44:52 |
schwarzwald | probably wsor: | 00:45:02 |
probably wsor | world? no | 00:45:31 |
probably wsor | minetest sound dies after a few world restarts, or server joins and leaves | 00:45:50 |
schwarzwald | Sound fails for the game entirely? | 00:45:51 |
probably wsor | just restart the client to fix it | 00:45:57 |
schwarzwald | Ah. Interesting. | 00:46:09 |
probably wsor | https://github.com/minetest/minetest/issues/12605#issuecomment-1198722445 summarizes the more critical to user experience bugs for windows | 00:47:20 |