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19 Feb 2021
@tsahyt:tsahyt.comtsahytThe object space to world space transformation should apply the scale and rotation (when in vector mode, in point mode it'll include translation too). the length gets rid of the rotation.21:37:29
@tsahyt:tsahyt.comtsahythttps://blender.stackexchange.com/a/99964 adapted from here21:37:40
@tsahyt:tsahyt.comtsahytbecause the new vector maths node makes it a bit easier21:37:48
@heck-to-the-no:matrix.orgheck-to-the-gnomeDang, I had found that stackexchange, but I'm not skilled enough yet to figure out what you did to fix it for recent blender. I'd spent hours and hours of freetime on this. I have mixed feelings about how simple this was. Thank you so much.21:46:42
@heck-to-the-no:matrix.orgheck-to-the-gnome * Dang, I had found that stackexchange, but I'm not skilled enough yet to figure out what you did to fix it for recent blender. I'd spent hours and hours of freetime on this. I have mixed feelings about how simple this was. Thank you so much.21:47:06
@tsahyt:tsahyt.comtsahytyou're welcome. Transformations like that can be confusing. I usually just mess around until it works21:48:27
@heck-to-the-no:matrix.orgheck-to-the-gnomeYeah, I had no clue that the length would solve the rotation problem. You learn something new everyday I guess :)21:50:30
@tsahyt:tsahyt.comtsahytcredit for that goes to the guy on stackexchange. I didn't realize that either.21:50:42
20 Feb 2021
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21 Feb 2021
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22 Feb 2021
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23 Feb 2021
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24 Feb 2021
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25 Feb 2021
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26 Feb 2021
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27 Feb 2021
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