16 Nov 2018 |
c nisidis | it is absolutely needed to use powers of 2 huh ? | 18:38:02 |
18 Nov 2018 |
| junki joined the room. | 01:07:53 |
@lunanane | For framebuffer texture currently yes! | 12:52:15 |
@lunanane | Webgl restriction, is abit annoying | 12:53:01 |
19 Nov 2018 |
c nisidis | ok thx I found it ! :) | 10:15:45 |
@lunanane | c nisidis: good morning | 10:40:50 |
@lunanane | you need to make a maintainance pull | 10:41:00 |
@lunanane | just make git pull origin master | 10:41:10 |
c nisidis | oh ! ok thx, goodmorning ! | 11:48:19 |
c nisidis | ok i am up to date | 11:49:15 |
c nisidis | git status | 11:49:32 |
20 Nov 2018 |
junki | Excuse me...I have a basic question.
I would like to receive data interactively from RadioButton / Checkbox / TextInput / TextArea, which node should I use? | 04:35:03 |
junki | In reply to @junki:matrix.org Excuse me...I have a basic question.
I would like to receive data interactively from RadioButton / Checkbox / TextInput / TextArea, which node should I use? solved! Using GetValue - Asvalue node, data could be acquired. | 08:10:56 |
@lunanane | Hi and welcome :) @junki:matrix.org questions always welcome | 08:46:04 |
@lunanane | Are you working with my repository or zauners? | 08:48:01 |
junki | Thanks!!
I download youre repository (teckor/vvvvjs) and try using it in the local environment. | 10:02:54 |
@lunanane | Ah cool so you found all the new stuff, cool | 10:07:44 |
c nisidis | Checkbox , RadioButton etc are there as single nodes (HTML) for most of them you should refresh your page after introduce them and SAVING your patch :D For Select<option> you need to Combine a Select Box and a Select Option node with there proper spreads<string> name & value ! | 12:01:58 |
c nisidis | @000.graphics:matrix.org: | 12:02:26 |
c nisidis | @000.graphics:matrix.org: I keep getting a 'vbo' (udefined property error) from WEBGL , any idea what might be wrong ? | 12:03:09 |
c nisidis | TypeError: Cannot read property 'vbo' of undefined
at VVVV.Nodes.RendererWebGL.evaluate (vvvv.nodes.webgl.js:3118)
at Patch.eval [as compiledFunc] (eval at Patch.compile (vvvv.core.patch.js:974), <anonymous>:104:84)
at Patch.evaluate (vvvv.core.patch.js:993)
at update (vvvv.mainloop.js:63) | 12:03:44 |
@lunanane | hey | 12:18:07 |
@lunanane | you mean on instacing? | 12:18:13 |
c nisidis | I dont know ehere it comes from | 12:18:32 |
c nisidis | I am using a simple spread of spreads with a constant shader and a box | 12:18:48 |
@lunanane | oh ok | 12:19:22 |
junki | In reply to @nissidis:matrix.org Checkbox , RadioButton etc are there as single nodes (HTML) for most of them you should refresh your page after introduce them and SAVING your patch :D For Select you need to Combine a Select Box and a Select Option node with there proper spreads name & value ! Thanks!! I'll try! | 12:19:54 |
@lunanane | it must have to do something with the box | 12:20:38 |
@lunanane | it seems that the vertexbuffer is not attached to the mesh object | 12:21:03 |
c nisidis | aah | 12:21:15 |