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Naga Shader Translator

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10 Jan 2021
@kvark:matrix.orgkvarkI think I'm going to tag the next version after https://github.com/gfx-rs/naga/pull/351 is merged and get it to wgpu02:01:23
@kvark:matrix.orgkvarkunless you folks have other things pending?02:01:33
@kvark:matrix.orgkvarkah, I think https://github.com/gfx-rs/naga/issues/350 is also needed02:08:39
@napokue:matrix.orgnapokueNo I haven't something pending, been busy with work, holidays, other side projects recently. Hopefully soon I can contribute some more :)02:26:00
11 Jan 2021
* @pjoe:matrix.orgpjoe always has pending ideas, but nothing currently in progress, so tagging is fine with me too06:23:31
12 Jan 2021
* @pjoe:matrix.orgpjoe added handling of function calls to glsl-in: https://github.com/gfx-rs/naga/pull/35408:27:21
@kvark:matrix.orgkvarkanybody wants to peek at https://github.com/gfx-rs/naga/pull/355 ?21:17:49
@kvark:matrix.orgkvarkshould be fairly trivial21:17:54
@kvark:matrix.orgkvark pjoe: would you want to fix https://github.com/gfx-rs/naga/pull/354, or want it landed as is? 22:48:33
13 Jan 2021
@pjoe:matrix.orgpjoe fixed, found one more place in same file that could use flat_map. seems like I have merge rights, want me to do it (asuming squash and merge is what we do?) 07:04:48
@pjoe:matrix.orgpjoe * fixed, found one more place in same file that could use flat_map. seems like I have merge rights, want me to do it (asuming squash and merge is what we do?) 07:05:01
@kvark:matrix.orgkvarksure thing!07:05:38
@pjoe:matrix.orgpjoeor is it 'rebase and merge' ?07:06:21
@kvark:matrix.orgkvarkit depends on what you want to do. If there are individual commit-steps, all checked by CI, and all progressing towards a goal, then rebase is what we do07:06:53
@kvark:matrix.orgkvarkotherwise, if it's just fixes and back-and-forth, we squash07:07:04
@pjoe:matrix.orgpjoeok, think squash would be fine in this case then :)07:07:20
@kvark:matrix.orgkvarkyep07:07:25
@pjoe:matrix.orgpjoedone :)07:08:00
* @pjoe:matrix.orgpjoe uses 'merge commits' at day job ... but there we are using gitflow like branching07:08:59
@kvark:matrix.orgkvarkthank you!07:09:18
@pjoe:matrix.orgpjoe btw. I noticed an issue with the casting implemented earlier: vec4(1) now becomes a cast instead of a compose 07:09:59
* @pjoe:matrix.orgpjoe trying to remember why I added the cast for type ctors with one param 🤔07:10:37
@pjoe:matrix.orgpjoeahh think it was from handling the float casting ... need to add some more check on output type07:18:59
@pjoe:matrix.orgpjoe I suppose vec4(1.0) should be a compose, while vec4(ivec4(1)) should be a cast 🤔 07:32:14
@pjoe:matrix.orgpjoe should vec4(1) actually be first a cast to float and then a compose 🤔 .. guess this type stuff isn't quite so simple 07:44:48
@kvark:matrix.orgkvarkUgh, glsl13:33:09
@kvark:matrix.orgkvark Much implicit 13:33:27
@pjoe:matrix.orgpjoeindeed ... ugh14:12:59
@kvark:matrix.orgkvarkI think GLSL ES doesn't allow that, fwiw14:23:07
19 Jan 2021
@cryvosh:matrix.orgcryvosh joined the room.19:14:46

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