Sender | Message | Time |
---|---|---|
5 Jul 2024 | ||
| 01:51:11 | |
*
| 01:51:16 | |
Is there any reason we shouldn't just delete these fields? I don't think they're holding anything alive, but I feel like I might be missing something important. | 01:52:42 | |
I hesitate in the case of Function::locals especially because it has quite a bit of documentation, and I'm not sure where it would migrate to. | 01:53:16 | |
I see they're marked as pub , but they aren't actually exposed outside the crate. Are they supposed to be exposed to external users via Debug ? | 01:57:16 | |
Almost nothing in compact should be public, outside the compact function itself. | 02:53:18 | |
It's supposed to be a self-contained thing. Everything should be at most pub(super) | 02:53:39 | |
Yeah, I didn't think so. Sooo…this means we can delete unused stuff with prejudice, right? 😀 | 04:48:40 | |
6 Jul 2024 | ||
05:32:09 | ||
Hello are there any goo dexamples on how to covert a spv shader to glsl vertex/fragment shaders programmically? | 05:34:05 | |
In reply to @thequstiner:4d2.orgcheck the naga-cli tool https://github.com/gfx-rs/wgpu/blob/25bc704e3515fdfd191bd414b6fa35e28f58d366/naga/README.md#conversion-tool | 08:16:22 | |
had an idea how to avoid building msl-out on Windows / hlsl-out on Linux/Mac when a user is only after building wgpu-hal while not affecting the usecase of explicitely wanting to emit msl/hlsl on any platform https://github.com/gfx-rs/wgpu/pull/5919 Was quite surprised this saved of 1.4s of the overall wgpu build times on my Windows machine! The solution is a lil bit clunky tho, curious to hear what Naga folks thing :) | 10:14:20 | |
* had an idea how to avoid building msl-out on Windows / hlsl-out on Linux/Mac when a user is only after building wgpu-hal while not affecting the usecase of explicitely wanting to emit msl/hlsl on any platform https://github.com/gfx-rs/wgpu/pull/5919 Was quite surprised this saved of 1.4s of the overall wgpu build times on my Windows machine! The solution is a lil bit clunky tho, curious to hear what Naga folks think :) | 10:14:29 | |
7 Jul 2024 | ||
11:22:52 | ||
11:24:31 | ||
9 Jul 2024 | ||
09:32:44 | ||
10 Jul 2024 | ||
22:15:50 | ||
14 Jul 2024 | ||
07:58:53 | ||
Does naga build for wasm32-wasi? | 12:23:12 | |
In reply to @ncthbrt:matrix.orgIt's io-less rust, so likely | 20:43:37 | |
16 Jul 2024 | ||
10:18:47 | ||
18 Jul 2024 | ||
Hello, I've been trying to use Naga but it fails on most compute shaders
| 12:44:57 | |
Download tmp.spvasm | 12:45:03 | |
Do anyone understand this error? | 12:45:51 | |
* Does anyone understand this error? | 12:46:05 | |
* Hello, I've been trying to use Naga but it fails on most compute shaders
| 12:47:46 | |
19 Jul 2024 | ||
PartialEq is no longer implemented for naga types, which breaks naga_oil :/. Not sure how to work around this, it was used for fetch_if_or_append and fetch_or_append a lot. | 05:46:03 | |
Would using `.append()` instead cause issues? I think it makes sense that the types that don't go in the `UniqueArena` don't implement `PartialEq`. | 08:21:01 | |
Please open an issue though, it's hard to keep track of issues in multiple places. | 08:22:19 | |
22 Jul 2024 | ||
14:23:04 |