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OAG Game Dev Room

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15 Mar 2021
@jukeb0x:matrix.org@jukeb0x:matrix.org changed their profile picture.04:06:55
@mystiker:matrix.orgmystikerafter doing a ton of learning, I figured out how to add in ACES (which is the standard color format used by pretty much everything, including Unity and Unreal). That means the colors look a lot better, and everything is properly calibrated. I also setup Blender to use ACES, so the colors match, which will make it a lot easier to create stuff20:31:54
@mystiker:matrix.orgmystikerhttps://teksaga-test.surge.sh/v2/20:31:56
@mystiker:matrix.orgmystiker(for comparison, here's the old version: https://teksaga-test.surge.sh/v1/ )20:32:08
@mystiker:matrix.orgmystikerbtw, I'm using BabylonJS for the 3D rendering, because fuck making your own PBR rendering engine from scratch, but everything aside from rendering is homemade20:32:50
@mystiker:matrix.orgmystiker now the colors look really correct, both realistic and properly saturated 20:34:30
@mystiker:matrix.orgmystikerI also got antialiasing working, so no more jaggies20:35:59
@harbinger_daedalus:matrix.orgharbinger_daedalusExcellent work man. Looking good.22:24:05
@harbinger_daedalus:matrix.orgharbinger_daedalusIf anyone's working in Blender and wants to mess around with Retopoflow, they have a free version on their github. No need to compile anymore either, everything is packaged correctly - https://github.com/CGCookie/retopoflow/releases23:14:16
@harbinger_daedalus:matrix.orgharbinger_daedalusAnd that's the full version23:14:26
17 Mar 2021
@sshekelhertz:matrix.orgsshekelhertz changed their profile picture.08:12:15
20 Mar 2021
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21 Mar 2021
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26 Mar 2021
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@famine108:matrix.orgFamine108 invited @streetmix:matrix.org@streetmix:matrix.org.19:19:59
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