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CorsixTH Help

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FAQ: https://git.io/JnplO | Game Guide: https://git.io/JnpWj | Bug Report: https://git.io/Jnplk3 Servers

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16 Sep 2023
@_discord_199262521176227840:t2bot.ioHandyman Lloyd changed their display name from Handyman Lloyd to lloyd.lejack#0.05:01:27
@_discord_199262521176227840:t2bot.ioHandyman Lloyd changed their display name from lloyd.lejack#0 to Handyman Lloyd.05:01:29
22 Sep 2023
@_discord_331163953214390272:t2bot.iomandrakehorse So there's a GitHub discussion about the optimal layout for the GP's office (https://github.com/CorsixTH/CorsixTH/discussions/2404) where I've posted about how if the desk faces south, the doctor will always sit down and get up from his chair from opposite sides of the desk. By comparison, if the desk faces north, the doctor always sits down and gets up from the same direction (i.e. the side of the desk with the telephone/lamp). I suspect this might be a minor bug which wasn't caught before the game shipped!

Before I create a ticket, I wanted to check whether it would actually be possible to modify the behaviour so that doctors always sit down and get up from the same side of the desk, thus saving them from having to constantly walk round the chair.
21:22:34
23 Sep 2023
@albertfree:matrix.orgalbertfreetheoretically yes, practically currently no05:43:03
@albertfree:matrix.orgalbertfreewe use the animations from the original game, and these have the described behavior05:43:36
@albertfree:matrix.orgalbertfreeso to change it we would need other animations05:43:54
@albertfree:matrix.orgalbertfreewhile we eventually aim for having freely available animations as well, currently nobody has picked up that job yet.05:45:08
@albertfree:matrix.orgalbertfreeas for the behavior, maybe the north-facing deskis the one that has a bug? From a design point, the game should provide a challenge to the player; you wouldn't play the game if you don't need to do work to win05:49:26
@albertfree:matrix.orgalbertfreeso if the game makes it too easy nobody would bother playing it05:50:51
@albertfree:matrix.orgalbertfreeI do like the discussions, it's fun to read how everything hets optimized :)05:51:55
@albertfree:matrix.orgalbertfreeIf you find discrepancies between the original and Corsix, please report them. Our aim is to also have original game behavior 05:53:17
@_discord_331163953214390272:t2bot.iomandrakehorse Thanks for replying. While I personally think the south-facing desks should match the north-facing desks (i.e. be more efficient), I won't create a new ticket since it's not entirely clear what the intended behaviour should have been and it wouldn't be . In any case, this minor discrepancy is documented in the above Discussion thread. 20:13:33
@_discord_331163953214390272:t2bot.iomandrakehorse * Thanks for replying. While I personally think the south-facing desks should match the north-facing desks (i.e. be more efficient), I won't create a new ticket since it's not entirely clear what the intended behaviour should have been and it wouldn't be worked on for years. In any case, this minor discrepancy is documented in the above Discussion thread. 20:13:51
@_discord_331163953214390272:t2bot.iomandrakehorse Interesting point about how CorsixTH should aim to reproduce Theme Hospital as faithfully as possible, even minor quirks like these 20:29:19
@thecycoone:sealbaker.comthecycooneSorta20:48:17
@_discord_331163953214390272:t2bot.iomandrakehorse2023-09-23_23_01_34-CorsixTH.png
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22:13:35
@_discord_331163953214390272:t2bot.iomandrakehorse2023-09-23_23_02_47-CorsixTH.png
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22:13:37
@_discord_331163953214390272:t2bot.iomandrakehorse Encountered a bug where I tried to pick up a doctor to manually move him from GP office to General Diagnosis. The doctor continued working in the GP office, despite having "Heading for General Diagnosis" in his status and I could no longer pick him up. I also could no longer interact with the UI correctly - I could open panels using keyboard shortcuts but clicking any buttons would cause them to stay pressed 22:13:37
@_discord_367754591367856138:t2bot.iolewri Did you get an error in the gamelog file? 22:36:58
@_discord_367754591367856138:t2bot.iolewri that is long as it hasnt crashed again 22:37:20
@_discord_331163953214390272:t2bot.iomandrakehorse
Gamelog generated on 2023-09-23 23:00:44
Compiled with api_version: 2684, arch: x64, audio: true, os: windows
SDL renderer: direct3d
Lua 5.4 run with api version: 2684, game version: v0.67, savegame version: 180
Created game with savegame version 180.
Warning: Trying to remove nonexistent room build callback (function: 00000210D13B2B50) from humanoid (table: 00000210D0C4A430).
Warning: Trying to remove nonexistent room remove callback (function: 00000210CFE45CC0) from humanoid (table: 00000210D0C4A430).
Warning: Trying to remove nonexistent staff callback (function: 00000210D13B3390) from humanoid (table: 00000210D0C4A430).
Warning: Trying to remove nonexistent room build callback (function: 00000210D0C7C7A0) from humanoid (table: 00000210D0959130).
Warning: Trying to remove nonexistent room remove callback (function: 00000210CEF12510) from humanoid (table: 00000210D0959130).
Warning: Trying to remove nonexistent staff callback (function: 00000210D0C7B360) from humanoid (table: 00000210D0959130).
Warning: Trying to remove nonexistent room build callback (function: 00000210D0C69FC0) from humanoid (table: 00000210D0674DF0).
Warning: Trying to remove nonexistent room remove callback (function: 00000210CEFCB250) from humanoid (table: 00000210D0674DF0).
Warning: Trying to remove nonexistent staff callback (function: 00000210D0C6A380) from humanoid (table: 00000210D0674DF0).
Warning: Trying to remove nonexistent room build callback (function: 00000210D1F52120) from humanoid (table: 00000210D1403360).
Warning: Trying to remove nonexistent room remove callback (function: 00000210D0C5CC30) from humanoid (table: 00000210D1403360).
Warning: Trying to remove nonexistent staff callback (function: 00000210D1F52900) from humanoid (table: 00000210D1403360).
22:41:14
@_discord_331163953214390272:t2bot.iomandrakehorse
Error in buttonup handler: 
Lua\calls_dispatcher.lua:540: attempt to index a nil value (field 'call')
stack traceback:
    Lua\calls_dispatcher.lua:540: in field 'on_remove'
    Lua\entities\humanoid.lua:514: in method 'setNextAction'
    Lua\entities\humanoids\staff.lua:301: in method 'onClick'
    Lua\ui.lua:881: in function <Lua\ui.lua:864>
    (...tail calls...)
    Lua\app.lua:1102: in function <Lua\app.lua:1097>
22:41:19
@_discord_331163953214390272:t2bot.iomandrakehorse (Sorry for splitting it up into two sections, Discord had a character limit per message) 22:41:51
@_discord_367754591367856138:t2bot.iolewri strange 22:46:46
@_discord_331163953214390272:t2bot.iomandrakehorse2023-09-23_23_46_47-CorsixTH.png
Download 2023-09-23_23_46_47-CorsixTH.png
23:18:36
@_discord_331163953214390272:t2bot.iomandrakehorse2023-09-23_23_45_32-CorsixTH.png
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23:18:37
@_discord_331163953214390272:t2bot.iomandrakehorse I also spotted some layering issues with the Psychiatric room - unsure if this occurred in Theme Hospital, but note how the doc's chair is in front of the bookcase and then the doc appear underneath the couch 23:18:38
24 Sep 2023
@albertfree:matrix.orgalbertfree There is a meta issue for glitches: https://github.com/CorsixTH/CorsixTH/issues/1638 07:40:18
@albertfree:matrix.orgalbertfreecan you check if it is listed there?07:40:32
@albertfree:matrix.orgalbertfreebut yeah, rendering isn't flawless in Corsix :)07:41:17

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