26 Jul 2024 |
babblebones#0 | If you care to add this as an optional toggle I am not opposed as crazy as that is | 20:14:59 |
babblebones#0 | Embedding steam VR launcher GUI would actually do some pretty interesting things for us | 20:15:54 |
adibtw#0 | Same here | 20:16:14 |
babblebones#0 | Or even crazier: Allowing select OpenComposite SteamVR GUI implementations | 20:18:06 |
babblebones#0 | This has some interesting compatibility implications | 20:19:15 |
olekolek1000 | Is that even possible? I thought the SteamVR GUI was tightly integrated with the compositor | 20:20:20 |
olekolek1000 | * Is that even possible? I thought the SteamVR GUI was tightly integrated with the steamvr's compositor | 20:21:33 |
babblebones#0 | Yes, opencomposite does have the calls though
I genuinely don't know who would be crazy enough to orchestrate such a thing, but say for instance you can replicate little subsets of openvr webengine bits in wlx windowing... Terrifying & interesting as an option to make crtain things workable. | 20:23:15 |
olekolek1000 | the only thing that is currently missing for me is the display brightness on Valve index (it is set at 100%, but it can be even brighter at 120%), I wonder how it can be set | 20:24:42 |
babblebones#0 | Or could make a framework for porting driver GUI pieces much easier, a lot of those openvr have their own windowing config systems
Idk supreme could just tell me I'm crazy and this should not be done
But still discord and twitch chats be nice | 20:24:50 |
othello7 | I am pleased to see that wlx closes properly now, and also the new steamvr-style background looks sick | 22:29:55 |
adibtw#0 | out of curiosity, is that on the latest Appimage, or built from source? | 22:43:50 |
galister | That's main branch on openxr | 22:46:53 |
27 Jul 2024 |
raku_cat | Skybox looks quite nice yes :3 the floor grid is a nice touch | 00:52:35 |
artemisfowl4465 | aaah, well what a great coincidence! | 01:54:53 |
artemisfowl4465 | it's very nice tho | 01:54:59 |
artemisfowl4465 | tho there was a graphic glitch line on 'kbd' on the watch | 01:55:18 |
adibtw#0 | yeah I've noticed that too but also I didn't change any of the font rendering code | 02:18:47 |
adibtw#0 | anyways I'm glad you like it :3 | 02:22:00 |
veraa_m#0 | anyone have any ideas for this | 02:33:17 |
raku_cat | I think I recall an issue on teh trascker that metnioned issues with it and IU think its just a weird issue with the new steamvr versions | 03:29:13 |
raku_cat | https://github.com/galister/wlx-overlay-s/issues/18#issuecomment-2024813823 | 03:29:46 |
artemisfowl4465 | but I also niticed the text is looking it's escaping their text boxes slightly (cut off) | 03:51:06 |
artemisfowl4465 | * but I also noticed the text is looking it's escaping their text boxes slightly (cut off) | 03:51:16 |
artemisfowl4465 | but still wishing for something like a MangoHUD extension | 03:51:58 |
artemisfowl4465 | * but I also noticed the text is looking like it's escaping their text boxes slightly (cut off) | 03:52:52 |
veraa_m#0 | what Steam VR version would you reccomend then? | 04:01:44 |
raku_cat | In genertal i think people have better epxericenes on the old 1.x version you can pick in the betas picker but I believe its at a point its not recommended to even use anymore cause of how out of date it is | 04:08:29 |
raku_cat | Like downsides arestarting to outweigh the benefits | 04:08:34 |
adibtw#0 | MangoHUD extension would be great a nice alternative to fpsVR | 04:11:12 |