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Cathook [Nullworks]

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SenderMessageTime
11 Apr 2021
@telegram_1554890036:t2bot.ioharmonyGonna get that juicy mute00:32:40
@telegram_1554890036:t2bot.ioharmonyLe epic nullworks troll00:32:55
@telegram_1325690757:t2bot.ioKeith
In reply to matex
sent a video
1 Nanosecond after joining hvh server
01:04:07
@telegram_655369347:t2bot.ioecho! | i am a birdfucking finally02:18:42
@pipmilly:matrix.orgpipmillyif it was all old people then yea02:19:41
@telegram:t2bot.ioTelegram Bridge invited @telegram_1744080078:t2bot.ioRex Stelad.05:05:48
@telegram_1744080078:t2bot.ioRex Stelad joined the room.05:05:49
@telegram_1744080078:t2bot.ioRex Stelad04126905:08:02
@telegram_1744080078:t2bot.ioRex Steladwhat am i doing with my life its 1 am rn05:09:31
@telegram_1364253924:t2bot.ioDavid <3well buddy05:10:00
@telegram_1364253924:t2bot.ioDavid <3its 7:10am05:10:04
@telegram_1364253924:t2bot.ioDavid <3so if anyone doesnt know what hes doing thats me05:10:29
@telegram_443510189:t2bot.iomuenhello cathookers06:24:41
@telegram_443510189:t2bot.iomuenDownload mentalhyospityal.gif.mp406:40:35
@telegram_1090512268:t2bot.ioquiznoDownload 007W8nihgy1gev7sg8ph7g309l09lnpd.gif.mp406:43:08
@telegram_1090512268:t2bot.ioquizno changed their profile picture.06:43:09
@telegram_1090512268:t2bot.ioquiznoDownload animation.gif.mp407:36:02
@telegram_437859743:t2bot.ioTNE @SomeoneCalledNeo I saw someone use gpt 2 to generate real looking code, you wanna try that in gpt 3? 10:12:56
@telegram_437859743:t2bot.ioTNE * @SomeoneCalledNeo I saw someone use gpt 2 to generate real looking code, you wanna try that in gpt 3? 10:13:01
@telegram_418833037:t2bot.ioBenCar07he did10:13:18
@telegram_418833037:t2bot.ioBenCar07 changed their profile picture.10:13:19
@telegram_926429191:t2bot.ioTommy Anderson
In reply to TNE
@SomeoneCalledNeo I saw someone use gpt 2 to generate real looking code, you wanna try that in gpt 3?
i already tried that
10:13:25
@telegram_418833037:t2bot.ioBenCar07
In reply to Tommy Anderson
void CEngine::LogMessage(const char* aError, ...) {

if (logging::IsEnabled()) {

logging::Info("Engine: ");

}
switch (logging::logging_level_get()) {

case logging::Logging_FATAL:
break;
case logging::Logging_ERROR:
break;
case logging::Logging_WARN:
break;

case logging::Logging_INFO:
logging::Info("%s" , aError);
break;
case logging::Logging_DEBUG:
logging::Info("%s" , aError);
break;

default:
}}
void CEngine::LogMessageV(const char*aError, va_list aArgs) {
{
if (logging::IsEnabled()) {

logging::Info("Engine: ");

}
switch (logging::logging_level_get()) {
case logging::Logging_FATAL:break;
break;
case logging::Logging_ERROR:break;
break;
case logging::Logging_WARN:break;
case logging::Logging_INFO:
logging::Info("%s:" , aError);break;
break;
case logging::Logging_DEBUG:
logging::Info("%s:" , aError);break;

default:
}}
}
uint8_t* CEngine::AllocFile(size_t aSize, char* aFileName) {
{
// logs from allocfile memory
logging::Info("AllocFile: %p %s", aFileName, aFileName);
_ASSERTE(aFileName ! = NULL);
#ifdef _DEBUG
// extensions are added to the search path only if they are not in the runtime library path
_ASSERTE(aFileName ! = strrchr(aFileName, '.'));
#endif
_ASSERTE(m_searchPath.Find(aFileName, false, true)) == 0;

// allocating memory with mmap() is a pretty safe operation, and it is encouraged to be used for dynamic
// allocation in general. This method is also used in some places in the CE's code, but not a lot actually since
// it is just a performance optimization.
// If the allocation of the memory fails, then we will call ::FreeFile to free the memory. This method will
// also log a message so that errors during this process can be tracked.
// If this fails, then we have no idea what went wrong, but a good attempt will be logged so that you can see
// how the engine is trying to allocate memory for a file.
if (m_mmap_file == NULL) {
logging::Info("AllocFile: mmap file failed at %p with errno %d, calling ::FreeFile()" , (char*)aFileName, errno);
_ASSERTE(m_mmap_file == NULL);
return NULL;
LogMessage("ValidateMap failed: %s" , aErrMsg);
return NULL;
m_mmap_file = mmap(0, aSize, PROT_WRITE | PROT_READ, MAP_PRIVATE | MAP_NORESERVE,
m_mmap_file, 0);
if (m_mmap_file == (void*) -1) {
LogMessage("ValidateMap failed: %s" );
_ASSERTE(m_mmap_file == NULL);
return NULL;
LogMessage("m_mmap_file: %p" , m_mmap_file);
return (uint8_t*)m_mmap_file;
here
10:13:34
@telegram_926429191:t2bot.ioTommy Anderson
In reply to Tommy Anderson
void CEngine::LogMessage(const char* aError, ...) {

if (logging::IsEnabled()) {

logging::Info("Engine: ");

}
switch (logging::logging_level_get()) {

case logging::Logging_FATAL:
break;
case logging::Logging_ERROR:
break;
case logging::Logging_WARN:
break;

case logging::Logging_INFO:
logging::Info("%s" , aError);
break;
case logging::Logging_DEBUG:
logging::Info("%s" , aError);
break;

default:
}}
void CEngine::LogMessageV(const char*aError, va_list aArgs) {
{
if (logging::IsEnabled()) {

logging::Info("Engine: ");

}
switch (logging::logging_level_get()) {
case logging::Logging_FATAL:break;
break;
case logging::Logging_ERROR:break;
break;
case logging::Logging_WARN:break;
case logging::Logging_INFO:
logging::Info("%s:" , aError);break;
break;
case logging::Logging_DEBUG:
logging::Info("%s:" , aError);break;

default:
}}
}
uint8_t* CEngine::AllocFile(size_t aSize, char* aFileName) {
{
// logs from allocfile memory
logging::Info("AllocFile: %p %s", aFileName, aFileName);
_ASSERTE(aFileName ! = NULL);
#ifdef _DEBUG
// extensions are added to the search path only if they are not in the runtime library path
_ASSERTE(aFileName ! = strrchr(aFileName, '.'));
#endif
_ASSERTE(m_searchPath.Find(aFileName, false, true)) == 0;

// allocating memory with mmap() is a pretty safe operation, and it is encouraged to be used for dynamic
// allocation in general. This method is also used in some places in the CE's code, but not a lot actually since
// it is just a performance optimization.
// If the allocation of the memory fails, then we will call ::FreeFile to free the memory. This method will
// also log a message so that errors during this process can be tracked.
// If this fails, then we have no idea what went wrong, but a good attempt will be logged so that you can see
// how the engine is trying to allocate memory for a file.
if (m_mmap_file == NULL) {
logging::Info("AllocFile: mmap file failed at %p with errno %d, calling ::FreeFile()" , (char*)aFileName, errno);
_ASSERTE(m_mmap_file == NULL);
return NULL;
LogMessage("ValidateMap failed: %s" , aErrMsg);
return NULL;
m_mmap_file = mmap(0, aSize, PROT_WRITE | PROT_READ, MAP_PRIVATE | MAP_NORESERVE,
m_mmap_file, 0);
if (m_mmap_file == (void*) -1) {
LogMessage("ValidateMap failed: %s" );
_ASSERTE(m_mmap_file == NULL);
return NULL;
LogMessage("m_mmap_file: %p" , m_mmap_file);
return (uint8_t*)m_mmap_file;
.
10:13:44
@telegram_926429191:t2bot.ioTommy Anderson
In reply to BenCar07
here
fak
10:13:48
@telegram_1051262754:t2bot.ioTGsBiggestTroll
In reply to TNE
@SomeoneCalledNeo I saw someone use gpt 2 to generate real looking code, you wanna try that in gpt 3?
tommy has gpt3 access?
10:13:56
@telegram_926429191:t2bot.ioTommy Anderson
In reply to TGsBiggestTroll
tommy has gpt3 access?
perhaps
10:14:05
@telegram_1051262754:t2bot.ioTGsBiggestTrollhow10:14:09
@telegram_418833037:t2bot.ioBenCar07(how?)10:14:26
@telegram_926429191:t2bot.ioTommy Anderson
In reply to TGsBiggestTroll
how
yes
10:15:21

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