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OpenMW Shaders

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13 Jan 2024
@_discord_656242784050741248:t2bot.ioS3ctor If you hit F3 and open the openmw graphics profiler ingame, or in the CS, it actually reports the total amount of ms each thing takes. GPU is the total MS of that specific frame. So when the draw/cull/gpu bars raise and lower, it actually tells you how the frametime is changing 03:48:26
@_discord_656242784050741248:t2bot.ioS3ctorimage.png
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03:49:44
@_discord_656242784050741248:t2bot.ioS3ctor the peaks and valleys are when I select and unselect everything in this ~20 cell view 03:50:05
@_discord_1130661889907630180:t2bot.iomymorrowind Will upgrading my PC stop the CS lag and crashes? 04:01:41
@_discord_656242784050741248:t2bot.ioS3ctor No amount of hardware upgrades will ever save you from TESCS, sorry pal 04:09:38
@_discord_1130661889907630180:t2bot.iomymorrowind Well fudge 04:09:59
@_discord_656242784050741248:t2bot.ioS3ctor Feel free to drop any feature requests for opencs in the discord or gitlab though 04:10:00
@_discord_1130661889907630180:t2bot.iomymorrowind How did they create such beauty with something so utterly horrible??? 04:11:06
@_discord_656242784050741248:t2bot.ioS3ctor in spite of themselves 04:11:19
@_discord_1130661889907630180:t2bot.iomymorrowind ember2528 you have and xd3? What is it like to play Morrowind for you? 04:13:42
@_discord_1130661889907630180:t2bot.iomymorrowind * ember2528 you have an xd3? What is it like to play Morrowind for you? 04:14:03
@_discord_298277669269929985:t2bot.iowareya userbenchmark is only good for comparing within brands, not between brands 05:10:52
@_discord_298277669269929985:t2bot.iowareya in particular, it has a very strong anti-amd-cpu bias 05:10:58
@_discord_298277669269929985:t2bot.iowareya the raw data is valid for what it is, but the benchmark program has questionable design decisions (i.e. it's silghtly misleading by omission) and when combined into a single number the results are weighted poorly 05:11:44
@_discord_1130661889907630180:t2bot.iomymorrowind What’s a benchmark website thats less bias? 05:23:37
@_discord_232158885312462848:t2bot.ioabdu7944 Great question 05:39:54
@_discord_298277669269929985:t2bot.iowareya userbenchmark is fine as long as you're aware of the fact that there's a bias and work around it 06:38:09
@_discord_298277669269929985:t2bot.iowareya there's not a lot of similarly accessible pooled benchmark runs out there 06:38:31
@_discord_bot:t2bot.ioDiscord Bridge invited @_discord_233787519827705856:t2bot.ioan1mos1ty.07:40:49
@_discord_233787519827705856:t2bot.ioan1mos1ty joined the room.07:40:49
@_discord_233787519827705856:t2bot.ioan1mos1ty 07:40:50
@_discord_233787519827705856:t2bot.ioan1mos1ty is there a interior brightness shader out there? caves and mines are great but some building interiors are pretty bright by default. 07:40:50
@_discord_1130661889907630180:t2bot.iomymorrowind I use reshade.me, curves, levels, and hdr all make shadows darker and even lights brighter. And you can tweak the settings. 12:35:17
@_discord_1130661889907630180:t2bot.iomymorrowind Then you can get a good bloom. 12:35:58
@_discord_1130661889907630180:t2bot.iomymorrowind I love my settings right now, I use lut, hdr, clarity, and tint, and that’s it. 12:37:05
@_discord_1130661889907630180:t2bot.iomymorrowind Lut is an overall effect that i just like, hdr makes the shadows darker and the light brighter, clarity makes the lights sharper especially good for realistic stars at night, and tint for some richer colors. 12:39:16
@_discord_233787519827705856:t2bot.ioan1mos1ty yeah i use that for mcfly's RTGI and solaris bloom with a lut combo but reshade is limited when it comes to wanting to adjust just interiors 12:42:03
@_discord_233787519827705856:t2bot.ioan1mos1ty 12:42:04
@_discord_284859219096895488:t2bot.iodingledonger69 you can open up any omwfx and add this flag at the bottom: https://openmw.readthedocs.io/en/latest/reference/postprocessing/omwfx.html#shader-flag 15:23:10
@_discord_284859219096895488:t2bot.iodingledonger69 there is a brightness adjuster/colour correction stuff in wareya's shaders, war_adjustments 15:23:36

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