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Artwork

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Talk about Naev artwork and commit bot spam.4 Servers

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24 May 2024
@_discord_450719725538770944:t2bot.iozoura3025 Bobbens speedrunning killing Naev's optimization (too many vertecies) 10:08:39
@_discord_651018886661275659:t2bot.iobobbens The models are actually really really bad for rendering. They have waaaay too many polygons and such, but since they're rendered small, and most of the screen is not 3D objects, it actually works out surprisingly well 🙂 10:15:59
@_discord_450719725538770944:t2bot.iozoura3025 🤔 10:19:55
@_discord_450719725538770944:t2bot.iozoura3025 If I knew how to export models with textures I'd volunteer to try simplifying things 10:20:17
@_discord_651018886661275659:t2bot.iobobbens they probably need a complete remake, since they were designed sort of using a CAD process instead of a modelling process 10:20:44
@_discord_651018886661275659:t2bot.iobobbens as in, they are clusters of intersecting modified primitives instead of an actual outter mesh 10:20:56
@_discord_651018886661275659:t2bot.iobobbens za'lek ships are the same 10:48:16
@_discord_651018886661275659:t2bot.iobobbens the neutral / empire ships were designed for vegastrike, so with 3D in mind from the beginning and are extremely low poly and nice 10:48:33
@_discord_651018886661275659:t2bot.iobobbens texturing there is also really good 10:48:41
26 May 2024
@_discord_651018886661275659:t2bot.iobobbens Welp, looks like all the Sirius ships are going to have to be remade. Even if I somehow was able to import them into modern blender and export to gltf, they use displacement maps which our renderer doesn't support :/ 12:24:07
@_discord_465186903847731210:t2bot.iouncombed_coconut Oof. 12:24:25
@_discord_651018886661275659:t2bot.iobobbens On the plus side, all the Soromid / Za'lek / Thurion (minus Za'lek Demon) are imported fine 🙂 12:25:04
@_discord_651018886661275659:t2bot.iobobbens dr_viktor You wouldn't happen to have some spare time to work on modelling missing ships or ships we can't import well? 🙂
ATM, it's Sirius ships + Heavy Drone + Za'lek Demon (still have to try to import others)
12:25:30
@_discord_651018886661275659:t2bot.iobobbens the Peacemaker is also giving trouble, but it should be solvable with a bit of model editing 12:25:45
@_discord_651018886661275659:t2bot.iobobbens Other modelling volunteers also welcome 🙂 12:29:41
@_discord_501385118297096202:t2bot.iotheelerd There should be a way to bake the displacement map into the model or at least to convert it to a normal map, right? 12:29:48
@_discord_651018886661275659:t2bot.iobobbens Yes, theoretically it should be possible. However, trying to fix the model update and artefacts to get it orking, then figuring out the baking is probably more work than redoing it. At least the base of the model is fine, although it's very primitive without the displacement stuff working well 12:31:14
@_discord_501385118297096202:t2bot.iotheelerd I'll try to figure things out when I'm back from work. Not promising anything will work out 12:35:54
@_discord_651018886661275659:t2bot.iobobbens Cool, I can provide blends if I'm still awake (although the original blend is in the naev-artwork repo) 12:37:03
@_discord_651018886661275659:t2bot.iobobbens I'll stick to my plan of trying to pick up all the low hanging fruits. Still a few models that can be imported with relatively little work 12:38:02
@_discord_651018886661275659:t2bot.iobobbens If anyone wants to test the 3D ships, they're all in the https://github.com/naev/gltf_models plugin that works in nightly. All ships should be "final"ish, so report anything that looks off 🙂 12:39:54
@_discord_651018886661275659:t2bot.iobobbens * If anyone wants to test the 3D ships, they're all in the https://github.com/naev/gltf_models plugin that works in nightly. All 3D ships in the plugin should be "final"ish, so report anything that looks off 🙂 12:40:13
@_discord_534815946301374514:t2bot.iodr_viktor I tried to create a new model for the Demon. I don't like what I did so far, though. 14:37:52
@_discord_501385118297096202:t2bot.iotheelerd Can you show us the WIP? maybe our views will help unlock some ideas 14:39:05
@_discord_534815946301374514:t2bot.iodr_viktor I'll try to make the layout similar to the existing sprites. 14:51:10
@_discord_651018886661275659:t2bot.iobobbens I'm a fan of the current model, shame it never made it into the repo 14:59:55
@_discord_534815946301374514:t2bot.iodr_viktordemon01.png
Download demon01.png
15:54:10
@_discord_534815946301374514:t2bot.iodr_viktordemon02.png
Download demon02.png
15:54:11
@_discord_534815946301374514:t2bot.iodr_viktor Now I have something that I need to stick together in some way. 15:54:11
@_discord_501385118297096202:t2bot.iotheelerd Sorry. I tried figuring things out but I'm not even sure where to start.
I looked into Divinity, for example. At first glance it looks simple enough, but the shader graph is weird. I don't think I'm savvy enough for this
18:00:28

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