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23 Sep 2021
@_discord_196459713586528256:t2bot.ioPinoBatch#1742 * That's one thing that exercisers are for. Most of the exercisers are manual tests. If so, I'll write it up as an issue for me to implement this weekend. 15:29:43
@_discord_369657328686989314:t2bot.ioDrush#1939 Oh, right 15:30:30
@_discord_369657328686989314:t2bot.ioDrush#1939 A couple of BG tiles, a couple of OBJ; some of each have priority, others not 15:30:59
@_discord_196459713586528256:t2bot.ioPinoBatch#1742 Right now the OBJ exerciser tests
1. Mode 3 time (CPU visible)
2. 10 sprites dropout (visual only)
3. Sprite to sprite priority (visual only)
I could add impossible triangle priority if you want.
15:31:11
@_discord_196459713586528256:t2bot.ioPinoBatch#1742 * Right now the OBJ exerciser tests
1. Mode 3 time (CPU visible)
2. 10 sprites dropout (visual only)
3. Sprite to sprite priority (visual only)
I could add impossible triangle priority if you want.
15:32:04
@_discord_369657328686989314:t2bot.ioDrush#1939 You could combine it with other priorities, maybe 15:32:26
@_discord_369657328686989314:t2bot.ioDrush#1939 E.g. BG priority just trumps anything anyway 15:32:34
@_discord_196459713586528256:t2bot.ioPinoBatch#1742 Watch this issue, and ping me about it every so often (at most weekly) if it appears I've forgotten it.
https://github.com/pinobatch/numism/issues/2
15:38:59
@_discord_369657328686989314:t2bot.ioDrush#1939 inb4 CI job for that :P 15:39:37
@_discord_369657328686989314:t2bot.ioDrush#1939 Being able to toggle some BG priority as well would be nice 15:40:05
@_discord_369657328686989314:t2bot.ioDrush#1939 (BG bit 7 and LCDC bit 0) 15:42:10
@_discord_196459713586528256:t2bot.ioPinoBatch#1742 LCDC bit 0 would just make the instructions disappear
BG bit 7 would make it use a tile block that points at nothing
15:48:33
@_discord_369657328686989314:t2bot.ioDrush#1939 I meant of the attribute map, and on CGB only 15:50:22
@_discord_196459713586528256:t2bot.ioPinoBatch#1742 To work around that, I would need to build separate ROMs for GBC in DMG mode and GBC in GBC mode, as not all GBC boot ROMs support running GBC dual mode software in GBC DMG mode. I think SameBoot might, but I doubt Nintendo's does. 15:50:23
@_discord_369657328686989314:t2bot.ioDrush#1939 No, Ninty's doesn't 15:51:03
@_discord_352088564013596673:t2bot.ioLIJI#7029 Yeah that's a SameBoy feature 16:00:04
@_discord_352088564013596673:t2bot.ioLIJI#7029 it's not in any official boot ROM 16:00:10
@_discord_124703920462233600:t2bot.iocalc84maniac#7184 There's a sprite priority test in the shootout, and based on how many emulators fail it I'd assume OBJ-to-OBJ-to-BG is included 16:13:45
@_discord_196459713586528256:t2bot.ioPinoBatch#1742 * To work around that, I would need to build separate ROMs for GBC in DMG mode and GBC in GBC mode, as not all GBC boot ROMs support running GBC dual mode software in GBC DMG mode. I think SameBoot might, but I doubt Nintendo's does. 16:16:58
@_discord_727268976303931544:t2bot.iogb-bridge2#4180 beware: i look forward to the OBJ exerciser 16:29:35
@_discord_727268976303931544:t2bot.iogb-bridge2#4180 beware: i think i get obj-to-obj-to-bg right, i have had to fix that i didn't 16:30:44
@_discord_517426255218475008:t2bot.ioDaid#5758 Doesnt mooneye/​manual-only/​sprite_priority.gb test this? 16:47:09
@_discord_352088564013596673:t2bot.ioLIJI#7029 I also think I get it right but I never tried it >< 16:48:39
@_discord_369657328686989314:t2bot.ioDrush#1939 I know BGB gets it right enough for Secret Project 17:32:55
@_discord_317029794598486018:t2bot.ioCasualPokePlayer#8731 secretly right 17:33:16
@_discord_317029794598486018:t2bot.ioCasualPokePlayer#8731 17:33:30
@_discord_369657328686989314:t2bot.ioDrush#1939 Well, it's what's in the video I uploaded, so it's easily reproduceable :p 17:41:41
@_discord_369657328686989314:t2bot.ioDrush#1939 Also, Libbet 17:41:44
@_discord_369657328686989314:t2bot.ioDrush#1939 Libbet tests same-X for both DMG and CGB, and Secret Project tests [0; 8[ on both as well 17:42:34
@_discord_369657328686989314:t2bot.ioDrush#1939 (Though I have gutted DMG mode for a long while now, but hey :p) 17:42:55

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