26 Aug 2023 |
| @tommyzjones2020:matrix.org left the room. | 00:28:38 |
5 Oct 2023 |
dragoncraft89 | Hi everyone, if you can spare some time, please playtest this port to the new and shiny Godot Engine version 4, so that we can find and fix some bugs š
https://supertux.party/download/godot4/
(This version already includes some bugfixes found in the release candidate) | 15:01:25 |
Xerenogan | I'll probably get around to it this weekend.
Didn't know that it was getting ported to Godot 4; pretty exciting!
I only see a gitlab link on the site. Is there another place to report bugs, or is that it? | 15:12:11 |
dragoncraft89 | Yeah, we only use gitlab as our bug tracker | 15:20:32 |
dragoncraft89 | But if you don't want to sign up to report a bug, feel free to DM me š | 15:20:46 |
Xerenogan | Ah alrighty. Thought I'd assk. Thanks. | 15:26:59 |
Xerenogan | *ask | 15:27:07 |
27 Dec 2023 |
| erlend_sh joined the room. | 12:46:11 |
erlend_sh | In reply to @dragoncraft89:matrix.org Hi everyone, if you can spare some time, please playtest this port to the new and shiny Godot Engine version 4, so that we can find and fix some bugs š https://supertux.party/download/godot4/
(This version already includes some bugfixes found in the release candidate) Would happily test on MacOS once thereās a build for it. | 13:48:51 |
erlend_sh | Also, any thoughts on publishing this game on Steam? There are many open source games on there already, e.g. Mindustry. Thing is, for a lot of people a game just doesnāt exist unless itās on Steam, so itās a great way to reach more players who wouldnāt hear about this game otherwise.Ā | 13:52:55 |
dragoncraft89 | In reply to @erlend_sh:matrix.org Would happily test on MacOS once thereās a build for it. I just pushed a macos build. Let me know whether this still works, I think macos hasn't been tested for a longer time š
| 18:47:36 |
dragoncraft89 | Regarding Steam, for this we would need to dual license as MPL as well, because Steam doesn't like GPL code (At least SuperTuxKart had to do this IIRC). And this is not really possible, as we need the agreement of all previous contributors and there are some previous contributors that cannot be reached anymore | 18:50:01 |
erlend_sh | Hmm, maybe it has become more lax? Mindustry is GPL too.Ā | 20:33:34 |
franzopow | I think you need double licensing AFAIK | 20:37:13 |
erlend_sh | Right, that seems to be the default resolution | 21:04:31 |
erlend_sh | https://partner.steamgames.com/doc/sdk/uploading/distributing_opensource | 21:04:35 |
erlend_sh | > **But I saw a GPL-licensed application on Steam!** This can happen if the author of the code that is GPL-licensed has given the permission to do so. The author can of course always (a) decide to grant Valve a different license than the author grants everyone else or (b) decide that what the Steamworks SDK does is just a communication with a service that does not invoke the copyleft requirement of the GPL. | 21:05:12 |
erlend_sh | Anyway, Iāve asked the Mindustry dev on Discord about how they solved this. | 21:07:07 |
erlend_sh | Oh, got a response already: | 21:16:31 |
erlend_sh | āIt is not dual licensed; I don't think Steam cared at all about which license it was when I submitted it.Ā
I don't depend on anyĀ Ā GPL *libraries*, so I'm not sure why they would have an issue with it.ā | 21:16:44 |
erlend_sh | āHonestly, I haven't looked into any issues with GPL on Steam, so the most I can say is "they didn't stop me from publishing it on Steam".ā | 21:16:59 |
erlend_sh | Per the earlier link, it seems the way to get in trouble is āIf your application contains third party open source code that is incompatible with the Steamworks SDKā. Donāt to that, and it should be fine. | 21:22:34 |
franzopow | In reply to @erlend_sh:matrix.org āHonestly, I haven't looked into any issues with GPL on Steam, so the most I can say is "they didn't stop me from publishing it on Steam".ā lol | 21:25:33 |
franzopow | funny | 21:25:50 |
franzopow | I think the game still needs some more popularity outside of steam first btw | 21:26:17 |
28 Dec 2023 |
erlend_sh | Hmm perhaps, but thereās a chicken-and-egg problem in that. | 16:18:11 |
erlend_sh | Personally I think all the game needs for baseline Steam-readiness is an art overhaul. Started discussing some possibilities for that already with dragoncraft. | 16:19:15 |
dragoncraft89 | Besides art, some minigames also need a rework. We have multiple minigames that are just no fun mechanic wise (because they are kinda luck based). For example: boat rally, harvest food, and escape from lava come to mind. See also this issue on gitlab | 17:42:07 |
dragoncraft89 | I fear that if we only have good art but the minigames are lacking, then people will just give it a try for a couple minutes and abandon it quite fast without sticking around until stuff improves | 17:46:30 |
erlend_sh | Fair point. But with better art comes a better overall presentation, and with better presentation comes more opportunities for code contributions :) gotta tackle one problem at a time. | 18:46:01 |