22 May 2024 |
bobbens | I've actually been brainstorming some mission ideas in a more general mechanic sense, so might take a detour and do some generic missions | 15:25:49 |
bobbens | The only thing I'm a bit wary of, is that it can bother the player from doing normal mission shit, so probably need some checks so they don't happen too often or in the middle of certain missions | 15:28:14 |
saturnalia9_8236 | I'm all for large-scale battles. đ One of the nice and unique things Naev has to offer, I think. | 15:56:08 |
| cipherplain joined the room. | 17:27:57 |
23 May 2024 |
planet95511 | I donât mind this. I actually like the original EV more than EV nova because itâs more sandboxy | 04:32:17 |
planet95511 | Also the old art style was underrated AF | 04:32:46 |
planet95511 | I feel like a lot of modern 2d games look a little too good if you know what I mean | 04:33:23 |
planet95511 | But seriously Iâd love to see great house skirmishes | 04:44:37 |
bobbens | I'm a big fan of original EV. Never really got into EV:N nor EV:O, but EV hit the spot | 05:23:00 |
bobbens | I guess doing skirmishes sooner than later is probably good, as it'll likely affect things after it | 05:23:15 |
saturnalia9_8236 | Especially if the player doesn't have to immediately interact with said skirmish. In Dvaer skirmishes we're given a choice. And that's a good example probably. | 14:06:30 |
bobbens | Well, pirates being hostile to the player most of the time makes it a bit less of a choice | 14:06:54 |
saturnalia9_8236 | What about a pirate faction being only hostile to Empire/Empire allies? | 14:07:36 |
saturnalia9_8236 | As opposed to a little old merchant. | 14:07:45 |
saturnalia9_8236 | Early player ships will be pretty fast or pretty undetectable. So it probably won't be too much of a risk. | 14:10:23 |
24 May 2024 |
planet95511 | Pirates in these kind of games are always weird. They attack even when itâs not worth it or when there are lots of government ships around. Shouldnât they only target ships with lots of cargo space or something? | 17:06:35 |
planet95511 | For the llama I had to install a hellburner. I canât fight back but I can avoid enemy fire until I get to safety | 17:07:23 |
planet95511 | I think vulnerability should be based on cargo space/scanned cargo vs how many empire ships are in system. In other words do you have something worth stealing and can they get out of the system before the military shows up | 17:10:45 |
planet95511 | I guess theyâd want to steal outfits from military ships though | 17:12:36 |
planet95511 | * I guess theyâd want to steal outfits from military ships though. Is there anything fun that I can steal but canât buy? | 17:13:00 |
bobbens | Pirates are more of a gameplay mechanic than a realistic faction. The game would likely be much less fun if pirates would only attack you if they know they're going to win.
Some changes in recent versions make pirates less suicidal (although marauders are still quite suicidal). Adding some better system for selecting targets and stuff is planned, but I don't think ti'll change too much from the current system. | 17:57:56 |
25 May 2024 |
planet95511 | I wasnât thinking âonly attack you if theyâre going to winâ so much as âmake an educated guess while failing to take hidden weapons and fighter bays into accountâ (like that one argosy in the original EV) | 06:09:22 |
bobbens | â¤ď¸ that agrosy with the hawking bay | 09:19:21 |
bobbens | Technically, if they scan your ship, they should be able to get info on your outfits / cargo | 09:19:57 |
bobbens | (still have to implement that for the player) | 09:20:03 |
planet95511 | Yeah, that. And if your cargo isnât worth it they could just ignore you | 10:00:44 |
theelerd |  Download plant_001.webp | 17:30:26 |
theelerd | What do you guys say about adding more miscellaneous outfits, like a plant terrarium, or additional books? Should that be something we should add? | 17:30:27 |
theelerd | Maybe as part of Misi's shop | 17:32:16 |
theelerd |  Download book_engineering.webp | 17:56:01 |