12 Jan 2024 |
S3ctor | But as I understand the actual engine does not have this problem | 22:49:02 |
S3ctor | .47 version of the CS can create such long object ids, but, they’re useless | 22:49:29 |
come1244 | but not the 0.48 or 0.49? | 22:50:29 |
S3ctor | It’s a bug which was fixed in .48. | 22:50:44 |
come1244 | a feature ^^ | 22:51:02 |
S3ctor | They can’t be placed into anything, added to actor inventories, etc | 22:51:04 |
S3ctor | Being able to make overlong object ids which you cannot place into anything or use anywhere is not a feature | 22:51:27 |
S3ctor | It could be fixed but it’s a compatibility issue | 22:53:45 |
come1244 | I don't know if i check well, but I try with a 60 long scroll name and i can put it in inventory and containers | 22:56:40 |
S3ctor | Yes, it works ingame, I’m not talking about in-engine | 22:57:08 |
S3ctor | Plugin format itself does not support it | 22:57:22 |
S3ctor | The editor cannot place such objects into containers/etc | 22:57:40 |
come1244 | ok, get it. Thanks for knowledges | 22:58:04 |
S3ctor | Or, really long enchantment ids applied to objects, those also break | 22:58:09 |
S3ctor | Probably as later game support gets closer (2190) something could be done about it | 22:58:50 |
S3ctor | Someone suggested a “vanilla” mode for opencs so it always does stuff that’s compliant with vanilla | 22:59:15 |
S3ctor | I think that would be a good idea to solve arbitrary limitations like this. | 23:01:40 |
come1244 | If i want to add a new random object to a book seller. For example Dortisa Darvel in Balmora. I just have to add this object in the random_book_imperial_hlaalu (for example) Item Levelled List. Isn't it? | 23:18:03 |
come1244 | After checking, it works like intent. | 23:34:49 |
13 Jan 2024 |
| qlonever changed their profile picture. | 02:58:44 |
| Discord Bridge invited emotionalsupportsheep. | 11:37:48 |
| emotionalsupportsheep joined the room. | 11:37:49 |
emotionalsupportsheep | been playing around with openmw-cs lately. it feels a lot more user-friendly than the old construction sets | 11:37:50 |
emotionalsupportsheep | * been playing around with openmw-cs lately. it feels a lot more user friendly than the old construction sets | 11:39:46 |
| emotionalsupportsheep | 11:39:46 |
emotionalsupportsheep | glad i finally bothered to try out openmw 😄 | 11:40:20 |
| plan9fromtauceti changed their profile picture. | 19:10:22 |
| .yannik changed their display name from Yannik to .yannik. | 19:59:36 |
| plan9fromtauceti changed their profile picture. | 20:25:52 |
14 Jan 2024 |
| DarthGandalfchanged room power levels. | 16:10:14 |