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Godot Engine

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SenderMessageTime
3 May 2024
@yeldham:matrix.orgYeldhamI watched his Godot video.16:48:17
@arcushing:matrix.orgLinux in a Bit
In reply to@way_nkg:matrix.org
Does anybody here watch Brackeys?
woah, he's back?
17:57:57
@shinyshinken:bytesandpieces.xyzShinyShinkenYup. He announced it a few weeks back. Godot Tutorial dropped a few days ago. Has been making waves for new and switching devs18:46:26
4 May 2024
@daksh:tchncs.dedakshyeah it's pretty impressive 07:33:53
@waynkg:waffle.tech@waynkg:waffle.tech joined the room.18:09:00
@waynkg:waffle.tech@waynkg:waffle.tech
In reply to @yeldham:matrix.org
I watched his Godot video.
Were you a Unity user before?
18:11:58
@yeldham:matrix.orgYeldhamNo.18:12:19
@waynkg:waffle.tech@waynkg:waffle.techI switched from Unity to Godot in my process of switching to fully free software only.18:12:31
@gamerkold:matrix.orgKodin
In reply to @waynkg:waffle.tech
Were you a Unity user before?
I was but pre 2020
18:15:57
@yeldham:matrix.orgYeldhamGlad to hear that!18:21:56
@moisture-prime:matrix.orgOak TableI'm making a system where the player selects a character, male or female, and can then enter a name for that character in a line edit node. I want to add selecting a random name from a list to this. What I would like to know are good ways to go about doing this in Godot. At the moment, I already have a button that will be used to select a random name, and I'm already storing how a character is male or female- for when I want the system to generate a name based on that information.19:08:50
@waynkg:tchncs.deWayNKG joined the room.19:08:58
@level:4d2.orglevelUse OptionButton and fill it in during runtime?21:59:07
@moisture-prime:matrix.orgOak TableThanks. I figured it out. Ye olde CSV reading.22:16:27
5 May 2024
@woross:matrix.orgworossimage.png
Download image.png
16:58:28
@woross:matrix.orgworossany way to remember the changes to the "select frames" menu? or at least change the default?16:58:49
@woross:matrix.orgworossit's making me go mad16:58:51
@vldk1:matrix.org@vldk1:matrix.org left the room.17:37:06
@przmk:ody.siprzmk ⚡️ Is there no body_entered() signal on the TileSet? 21:12:33
@przmk:ody.siprzmk ⚡️ Is there no body_entered() signal on the TileMap? 21:12:47
@przmk:ody.siprzmk ⚡️ I don't see what the best way would be for a KinematicBody to interact with the physics layer of a tilemap 21:16:41
6 May 2024
@k3d4r:matrix.orgpanic changed their profile picture.06:44:45
@zciwo:matrix.orgKini joined the room.11:02:21
@rain:melonbread.xyzRain joined the room.23:41:27
7 May 2024
@orange-dev:matrix.orgorange-dev changed their profile picture.06:58:55
@waynkg:tchncs.deWayNKGMy whole Godot game's project files and all the assets together is under 2 megs. But when I export, the executable is like 60 megs.18:40:37
@waynkg:tchncs.deWayNKGIs there a fix?18:40:49
@granminigun:matrix.orgGranMinigun You probably want to read this: https://docs.godotengine.org/en/stable/contributing/development/compiling/optimizing_for_size.html 19:04:45
@granminigun:matrix.orgGranMinigun In short, export templates are intentionally big, you'll need to either strip/compress the exported executable, or build a custom one from source. 19:07:16
@bemore:matrix.orgbemore joined the room.19:37:00

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