3 May 2024 |
Yeldham | I watched his Godot video. | 16:48:17 |
Linux in a Bit | In reply to@way_nkg:matrix.org Does anybody here watch Brackeys? woah, he's back? | 17:57:57 |
ShinyShinken | Yup. He announced it a few weeks back. Godot Tutorial dropped a few days ago. Has been making waves for new and switching devs | 18:46:26 |
4 May 2024 |
daksh | yeah it's pretty impressive | 07:33:53 |
| @waynkg:waffle.tech joined the room. | 18:09:00 |
@waynkg:waffle.tech | In reply to @yeldham:matrix.org I watched his Godot video. Were you a Unity user before? | 18:11:58 |
Yeldham | No. | 18:12:19 |
@waynkg:waffle.tech | I switched from Unity to Godot in my process of switching to fully free software only. | 18:12:31 |
Kodin | In reply to @waynkg:waffle.tech Were you a Unity user before? I was but pre 2020 | 18:15:57 |
Yeldham | Glad to hear that! | 18:21:56 |
Oak Table | I'm making a system where the player selects a character, male or female, and can then enter a name for that character in a line edit node. I want to add selecting a random name from a list to this. What I would like to know are good ways to go about doing this in Godot. At the moment, I already have a button that will be used to select a random name, and I'm already storing how a character is male or female- for when I want the system to generate a name based on that information. | 19:08:50 |
| WayNKG joined the room. | 19:08:58 |
level | Use OptionButton and fill it in during runtime? | 21:59:07 |
Oak Table | Thanks. I figured it out. Ye olde CSV reading. | 22:16:27 |
5 May 2024 |
woross | Download image.png | 16:58:28 |
woross | any way to remember the changes to the "select frames" menu? or at least change the default? | 16:58:49 |
woross | it's making me go mad | 16:58:51 |
| @vldk1:matrix.org left the room. | 17:37:06 |
przmk ⚡️ | Is there no body_entered() signal on the TileSet? | 21:12:33 |
przmk ⚡️ | Is there no body_entered() signal on the TileMap? | 21:12:47 |
przmk ⚡️ | I don't see what the best way would be for a KinematicBody to interact with the physics layer of a tilemap | 21:16:41 |
6 May 2024 |
| panic changed their profile picture. | 06:44:45 |
| Kini joined the room. | 11:02:21 |
| Rain joined the room. | 23:41:27 |
7 May 2024 |
| orange-dev changed their profile picture. | 06:58:55 |
WayNKG | My whole Godot game's project files and all the assets together is under 2 megs. But when I export, the executable is like 60 megs. | 18:40:37 |
WayNKG | Is there a fix? | 18:40:49 |
GranMinigun | You probably want to read this: https://docs.godotengine.org/en/stable/contributing/development/compiling/optimizing_for_size.html | 19:04:45 |
GranMinigun | In short, export templates are intentionally big, you'll need to either strip/compress the exported executable, or build a custom one from source. | 19:07:16 |
| bemore joined the room. | 19:37:00 |