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8 May 2024 |
WayNKG | In reply to @granminigun:matrix.org You probably want to read this: https://docs.godotengine.org/en/stable/contributing/development/compiling/optimizing_for_size.html Thanks! | 03:40:19 |
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kuligs2 | Hello, not sure how many are from unmoderated channel, but can someone help me with this problem? | 13:47:53 |
kuligs2 | https://godotforums.org/d/40153-help-with-byteobject-conversion | 13:47:57 |
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A2 | Any godot peeps at AMaze Berlin this year? | 15:32:39 |
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volt | In reply to @kuligs2:matrix.apefront.lv https://godotforums.org/d/40153-help-with-byteobject-conversion I don't know why your byte object conversion isn't working, but perhaps you could try a different approach
Instead of using byte object you can serialize the data to and from a Dictionary Check this reddit post: https://www.reddit.com/r/godot/comments/170r2pb/serializingdeserializing_custom_objects_fromto/
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9 May 2024 |
| @waynkg:waffle.tech removed their profile picture. | 05:04:08 |
| @waynkg:waffle.tech removed their display name WayNKG. | 05:04:27 |
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kuligs2 | In reply to @volt:matrix.voltslab.xyz
I don't know why your byte object conversion isn't working, but perhaps you could try a different approach
Instead of using byte object you can serialize the data to and from a Dictionary Check this reddit post: https://www.reddit.com/r/godot/comments/170r2pb/serializingdeserializing_custom_objects_fromto/
thanks for reply, later i will try that approach. Yeah i was busting by sacks for days. On 4.2 you can even deserialize from bytes.. it throws errors.. in 4.3 i get the result i got.. | 05:44:02 |
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kuligs2 | In reply to @volt:matrix.voltslab.xyz
I don't know why your byte object conversion isn't working, but perhaps you could try a different approach
Instead of using byte object you can serialize the data to and from a Dictionary Check this reddit post: https://www.reddit.com/r/godot/comments/170r2pb/serializingdeserializing_custom_objects_fromto/
BRugh!!!!! Thank you, this works in my case!!!!, even tho in the output console it still says its an encoded object, when i read out properties then i see the correct values | 09:35:58 |
kuligs2 | why does godot not include this by default???? | 09:36:12 |
kuligs2 | jeesles christ | 09:36:17 |
kuligs2 | volt: result | 09:58:10 |
kuligs2 | https://streamable.com/4oey19 | 09:58:11 |
kuligs2 | not much to brag about, but it works :D | 09:58:50 |
volt | In reply to @kuligs2:matrix.apefront.lv not much to brag about, but it works :D That's awesome! Glad to see it's working 😄 | 10:06:02 |
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