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EasyRPG

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EasyRPG Project (RPG Maker 2000/2003 clone) https://easyrpg.org (logged)17 Servers

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Timestamp Message
25 Jan 2020
00:52:51@freenode_EV0001:matrix.orgEV0001 > Changed to linear search
01:01:49@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 updated pull request 2052 of Player "Refactor Drawable transfer + visible + bitmap bug fix": https://github.com/EasyRPG/Player/pull/2052
01:01:58@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 updated pull request 1964 of Player "Refactor Text Rendering stack - Messages 5 of N": https://github.com/EasyRPG/Player/pull/1964
01:04:36@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 updated pull request 2025 of Player "Refactor battle init and end - Remove Game_Temp 2 of 2": https://github.com/EasyRPG/Player/pull/2025
01:04:58@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 updated pull request 1973 of Player "Refactor Time and Sleep - MainLoop 2 of N": https://github.com/EasyRPG/Player/pull/1973
01:06:52@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 updated pull request 2050 of Player "Cleanup main loop - MainLoop 2.5 of N": https://github.com/EasyRPG/Player/pull/2050
01:10:30@fdelapena:matrix.orgFrantroymq: hi
01:11:19@fdelapena:matrix.orgFranif I recall correctly, @elsemieni has some code around this
01:11:22@freenode_fmatthew5876:matrix.orgfmatthew5876 lets try to get messages 5 in this weekend, it's tested a lot
01:14:36@freenode_fmatthew5876:matrix.orgfmatthew5876 left the room.
01:30:49@freenode_fmatthew5876:matrix.orgfmatthew5876 joined the room.
02:03:00@fdelapena:matrix.orgFranand looking great
02:18:17@freenode_troymq:matrix.orgtroymqgeez you guys have like 30 refactors going on
02:39:36@fdelapena:matrix.orgFranworth every line, fixing design inconsistencies, bugs and performance improvements
02:42:22@freenode_troymq:matrix.orgtroymqI believe it. Improvements like these are necessary when you have a psp port
02:49:04@fdelapena:matrix.orgFrantroymq: take a look to: https://github.com/elsemieni/easyrpg-player-netherware/commit/1ebfc6a696af3a013bed0448e55b75090a001a44
02:49:13@fdelapena:matrix.orgFranand related commits
02:50:22@fdelapena:matrix.orgFransteamshim based
02:53:32@fdelapena:matrix.orgFranit uses specific game variables to get/set stuff for steam achievents and such
02:55:13@fdelapena:matrix.orgFranhttps://hg.icculus.org/icculus/steamshim
03:47:14@fdelapena:matrix.orgFrantroymq: note this stesm shim version is based on the oneshot version (Windows compatible): https://github.com/elsemieni/easyrpg-player-netherware/commit/b150e9d4d0c2da0ccfb5d0061f248cc3a472cc07
04:13:59@freenode_troymq:matrix.orgtroymqperfect, thanks so much
04:58:05@elsemieni:matrix.marbleen.clelsemieniJust to add. Steamshim is necessary instead integrating steamworks sdk beacuse license incompatilbity
06:10:28@freenode_fmatthew5876:matrix.orgfmatthew5876I hate this license nonsense, we should make it easy for people to make commercial games a integrate with platforms like steam
07:09:14@freenode_troymq:matrix.orgtroymq in an ideal world I think gplv3 would be just fine. but i don't get to control what ms/sony/nintendo/valve requires of my games to work with their platforms
07:10:13@freenode_EV0001:matrix.orgEV0001[Twitter] New tweet by ␣ (https://twitter.com/16413965m/status/1220964248408297472):
07:10:13@freenode_EV0001:matrix.orgEV0001 > ゆくさんへ もしかしたらEasyRPGだとどこかの場所で進行不能バグある可能性あるからそこに遭遇したら解いた後のデータ送る予定だから少し待つかもしれない
07:40:14@freenode_EV0001:matrix.orgEV0001 [GitHub] Ghabry merged pull request 2056 of Player "Refactor Game_Targets": https://github.com/EasyRPG/Player/pull/2056
07:40:14@freenode_EV0001:matrix.orgEV0001[GitHub] Ghabry pushed 5 commits to Player: https://github.com/EasyRPG/Player/compare/b4a1a46b9c0d...0c2371e31d43.
10:58:26@freenode_t20kdc:matrix.orgt20kdc joined the room.

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