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EasyRPG

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EasyRPG Project (RPG Maker 2000/2003 clone) https://easyrpg.org (logged)2 Servers

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Timestamp Message
21 Feb 2019
04:48:02@freenode_fmatthew5876:matrix.orgfmatthew5876And only after that, work on the first frame and teleport edge cases like Player #1642
04:48:03@freenode_EV0001:matrix.orgEV0001 issue Player#1642[✘]: "Parallel events timing issue when start new game" - https://github.com/EasyRPG/Player/issues/1642
04:49:56@freenode_fmatthew5876:matrix.orgfmatthew5876Probably first I will eliminate child interpreter and simply push a new frame onto SaveEventRunState.stack
08:16:30@fdelapena:matrix.orgFrancisco de la Peñayeah, though dec/hex notation does not matter in practice, it is used to classify in some kind of human readable event command types somehow, e.g. 10xxx are foo
08:19:42@fdelapena:matrix.orgFrancisco de la Peñahm or I just confused them with tile IDs actually... then nevermind
09:07:21@freenode_EV0001:matrix.orgEV0001 [GitHub] Ghabry commented on pull request liblcf#310[✘]: "Fix MapEvent waiting and trigger chunks" - https://github.com/EasyRPG/liblcf/pull/310#issuecomment-465919312
09:08:29@freenode_EV0001:matrix.orgEV0001 [GitHub] Ghabry commented on pull request liblcf#310[✘]: "Fix MapEvent waiting and trigger chunks" - https://github.com/EasyRPG/liblcf/pull/310#issuecomment-465919312
09:10:17@freenode_EV0001:matrix.orgEV0001 > For consistency with Player code I would prefer the past tense ``triggered_by_decision_key``
09:11:21@freenode_EV0001:matrix.orgEV0001 > For consistency with Player code I would prefer the past tense ``triggered_by_decision_key``
09:16:17@freenode_Ghabrz:matrix.orgGhabrzfmatthew5876: could have told you that this is a stack, PrepareSave is basicly seralizing the interpreter on that thing
09:24:32@freenode_EV0001:matrix.orgEV0001 [GitHub] Ghabry commented on pull request liblcf#311[✘]: "Rename event interpreter runtime state chunks" - https://github.com/EasyRPG/liblcf/pull/311#issuecomment-465925034
09:24:32@freenode_EV0001:matrix.orgEV0001 > Finding an agreement here will be a problem as I have completely different opinions on the naming. The only one I agree with is "stack". Imo the agreed terminology by now is, at least this is what I u…
09:47:29@freenode_EV0001:matrix.orgEV0001[Twitter] New tweet by EasyRPG (https://twitter.com/EasyRPG/status/1098517647203987456):
09:47:30@freenode_EV0001:matrix.orgEV0001 > @hummusman300 We have many problems with memory limitations on the 3DS therefore such errors are currently to be expected unless we figure out how we can become less memory hungry.
11:45:17@freenode_t20kdc:matrix.org@freenode_t20kdc:matrix.org joined the room.
12:01:15@freenode_EV0001:matrix.orgEV0001[GitHub] sszth starred Player: https://github.com/sszth
13:20:01@freenode_EV0001:matrix.orgEV0001[Twitter] New tweet by Charlezard (https://twitter.com/hummusman300/status/1098571736566644736):
13:20:02@freenode_EV0001:matrix.orgEV0001 > @EasyRPG Thank you! (forgot to say it in the first tweet)
13:20:02@freenode_EV0001:matrix.orgEV0001[Twitter] New tweet by Charlezard (https://twitter.com/hummusman300/status/1098571573794164737):
13:20:02@freenode_EV0001:matrix.orgEV0001 > @EasyRPG Ah. Well I will have to keep an eye out for updates on that front, then!
13:50:01@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 updated pull request 310 of liblcf "Fix MapEvent waiting and trigger chunks": https://github.com/EasyRPG/liblcf/pull/310
13:51:11@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 updated pull request 311 of liblcf "Rename event interpreter runtime state chunks": https://github.com/EasyRPG/liblcf/pull/311
13:51:22@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 commented on pull request liblcf#310[✘]: "Fix MapEvent waiting and trigger chunks" - https://github.com/EasyRPG/liblcf/pull/310#issuecomment-466006526
13:51:22@freenode_EV0001:matrix.orgEV0001 > Changed it to "triggerred"
14:02:05@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 commented on pull request liblcf#311[✘]: "Rename event interpreter runtime state chunks" - https://github.com/EasyRPG/liblcf/pull/311#issuecomment-466010157
14:02:05@freenode_EV0001:matrix.orgEV0001 > > Finding an agreement here will be a problem as I have completely different opinions on the naming. > The only one I agree with is "stack". > > Imo the agreed terminology by now is, at least this is …
14:08:02@freenode_EV0001:matrix.orgEV0001 [GitHub] fdelapena approved pull request 310 of liblcf "Fix MapEvent waiting and trigger chunks": https://github.com/EasyRPG/liblcf/pull/310#pullrequestreview-206321942
14:08:28@freenode_t20kdc:matrix.org@freenode_t20kdc:matrix.org left the room.
14:12:36@freenode_EV0001:matrix.orgEV0001 [GitHub] fmatthew5876 updated pull request 311 of liblcf "Rename event interpreter runtime state chunks": https://github.com/EasyRPG/liblcf/pull/311
14:14:08@freenode_EV0001:matrix.orgEV0001 [GitHub] Ghabry approved pull request 310 of liblcf "Fix MapEvent waiting and trigger chunks": https://github.com/EasyRPG/liblcf/pull/310#pullrequestreview-206325158

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