1 Sep 2023 |
@r.t.redreovic:envs.net | All files except for one were already on depth 1. | 01:39:56 |
@r.t.redreovic:envs.net | The last file was inside a folder which was again inside a folder. | 01:40:15 |
@r.t.redreovic:envs.net | Now the script was designed to get the parent directory of each file and mkdir it inside the main game directory and then symlink all the files in. | 01:41:09 |
@r.t.redreovic:envs.net | I am not gonna question why the devs chose to set up languages this way but whatever. | 01:41:26 |
@r.t.redreovic:envs.net | The fact the last file was inside 2 additional directories is what caused the symlink to fail for it so I fixed it manually | 01:42:08 |
@r.t.redreovic:envs.net | As for the \n thing going on with the path. | 01:45:49 |
@r.t.redreovic:envs.net | They had the correct idea but perhaps their original find command was designed separately from the one in my system. The list of files they wanted to generate recursively was correct. The issue was that each term in the list they wanted to create was prefixed by an \n. In reality it was not a list at all, only the readable output seemed like it. | 01:47:28 |
@r.t.redreovic:envs.net | Those parts of the script should just be scrapped and replaced by a readme telling the user what to do honestly lol. | 01:48:07 |
@r.t.redreovic:envs.net | I will comment out the mkdir parts later to avoid those annoying errors showing up. | 01:48:34 |
Oda Nobunaga | Interesting. Would be great if you could post it in Egosoft's forum or on a platform which search engine can find in case other players have the same problem. | 07:28:12 |
Oda Nobunaga | * Interesting. Would be great if you could post it in Egosoft's forum or on a platform which search engines can find in case other players have the same problem. | 07:28:24 |
@r.t.redreovic:envs.net | In reply to @odanobunaga:matrix.org Interesting. Would be great if you could post it in Egosoft's forum or on a platform which search engines can find in case other players have the same problem. Yeah I was planning to. | 10:55:23 |
@r.t.redreovic:envs.net | Oda Nobunaga Rejoice! It worked! | 11:33:37 |
@r.t.redreovic:envs.net | The game launched! | 11:33:43 |
@r.t.redreovic:envs.net | Now to see how well it plays | 11:33:56 |
@r.t.redreovic:envs.net | Hmm. Should I try the campaign or start free play | 11:35:48 |
@r.t.redreovic:envs.net | I guess I will just try the campaign | 11:35:59 |
@r.t.redreovic:envs.net | Hope it does not lag. | 11:37:36 |
@r.t.redreovic:envs.net | Rebirth does not have a good track record in that sphere. | 11:38:10 |
@r.t.redreovic:envs.net | Oh that's sad. | 11:40:49 |
@r.t.redreovic:envs.net | It crashed | 11:40:52 |
@r.t.redreovic:envs.net | Started it again | 11:44:53 |
@r.t.redreovic:envs.net | Functioning smoothly now | 11:44:57 |
@r.t.redreovic:envs.net | Hopefully it won't crash again | 11:45:03 |
@r.t.redreovic:envs.net | Maybe | 11:45:05 |
Oda Nobunaga | X Rebirth had lots of problems. It was a new engine. | 11:46:18 |
@r.t.redreovic:envs.net | Had a great session | 13:56:09 |
@r.t.redreovic:envs.net | I kept the graphics at low to compensate for the performance. | 13:56:23 |
@r.t.redreovic:envs.net | There is a lot more going in XR compared to X3. | 13:56:32 |
@r.t.redreovic:envs.net | There are still some sharp edges they did not polish but otherwise the game works decent. | 13:57:05 |