Sender | Message | Time |
---|---|---|
22 Nov 2023 | ||
norlock | * I don't use vscode but maybe I can find some alternative online, anyway thanks! I'm going to update the big missing part xD | 21:48:52 |
David Huculak | No problem 😃 good luck | 21:55:00 |
23 Nov 2023 | ||
norlock | David Huculak: Can I see your repository? I was wondering what kind of pbr implementation you used. the one from learnopengl sucks :/ | 23:12:34 |
cwfitzgerald | Learnopengl's is fine enough I think | 23:14:44 |
David Huculak | I copied learnopengl 🙃 | 23:20:36 |
David Huculak | https://github.com/Davidster/ikari | 23:20:56 |
David Huculak | Might be a lot of unrelated code for you to sift through tbh | 23:21:22 |
David Huculak | My shader is polluted with so much shadow mapping garbage | 23:21:40 |
norlock | Ah let me check, maybe you can check out my version its also from opengl, but I just don't see much difference. I guess I screwed up somewhere again | 23:29:56 |
norlock | * Ah let me check, maybe you can check out my version its also from opengl, but I just don't see much difference. I guess I screwed up somewhere again, let me very quickly recheck myself | 23:30:16 |
norlock | I think I'm going to rebuild this one in wgsl, will take some time but is very professional: https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/main/source/Renderer/shaders/pbr.frag | 23:36:10 |
norlock | Well maybe I just finish the learnopengl tutorial first Its just not really reacting to lights yet. but maybe it will in the next chapter | 23:54:41 |
24 Nov 2023 | ||
norlock | Redacted or Malformed Event | 00:33:08 |
norlock |
does wonders for me | 00:51:31 |
norlock | *
does wonders for me, I take the vertex normal (in.normal) for diffuse color | 00:52:22 |
norlock | *
Adding the Diff does wonders for me, I take the vertex normal (in.normal) for diffuse color | 00:53:52 |
norlock | *
Adding the Diff does wonders for me, I take the vertex normal (in.normal) for diffuse color, it give me back the shadows | 00:58:43 |
norlock | *
Adding the Diff does wonders for me, I take the vertex normal (in.normal) for diffuse color, it gives me back the shadows | 00:58:53 |
30 Nov 2023 | ||
Lilith changed their profile picture. | 17:59:37 | |
2 Dec 2023 | ||
@chickenkeeper:matrix.org joined the room. | 21:20:45 | |
6 Dec 2023 | ||
psydroid changed their display name from psydroid to Tyrannosaurus Rex. | 17:28:57 | |
psydroid changed their display name from Tyrannosaurus Rex to psydroid. | 17:46:56 | |
groves changed their profile picture. | 23:21:39 | |
7 Dec 2023 | ||
zxyvri | Hello Folks, I there a way to cache shaders after it is used once in a pipeline so that naga dosent parse and verify it always ? | 17:14:33 |
8 Dec 2023 | ||
norlock | I think if you store it in your state its not dropped so you can reuse it? | 21:43:25 |
12 Dec 2023 | ||
Mason joined the room. | 19:50:33 | |
17 Dec 2023 | ||
norlock | Does anyone know why animations look so weird in gtlf-viewers? If I use for instance this viewer: https://gltf-viewer.donmccurdy.com/ with this model: crates/sparticles_app/src/assets/models/Intergalactic.glb. I see a lot of triangle, but does something else need to happen for the animation to properly show? I would like to implement animations for my models but not as shown in the viewers | 13:17:16 |
norlock | * Does anyone know why animations look so weird in gtlf-viewers? If I use for instance this viewer: https://gltf-viewer.donmccurdy.com/ with this model: crates/sparticles_app/src/assets/models/Intergalactic.glb. I see a lot of triangle, but does something else need to happen for the animation to properly show? I would like to implement animations for my models but not as shown in the viewers. Other model but same looks: https://github.com/Norlock/sparticles/blob/main/crates/sparticles_app/src/assets/models/drone.glb | 13:18:16 |
norlock | * Does anyone know why animations look so weird in gtlf-viewers? If I use for instance this viewer: https://gltf-viewer.donmccurdy.com/ with this model: crates/sparticles_app/src/assets/models/Intergalactic.glb. I see a lot of triangle, but does something else need to happen for the animation to properly show? I would like to implement animations for my models but not as shown in the viewers. Other model but same looks: https://github.com/Norlock/sparticles/blob/main/crates/sparticles_app/src/assets/models/drone.glb | 13:18:59 |
28 Dec 2023 | ||
cwfitzgerald | Some fun hardware stuff I just finished: Built a custom control circuit for our mini-tree's battery powered lights! Designed such that each of the trees two strands can run at different voltages/brightnesses. Uses two constant voltage buck converters modules, a switch and barrel connectors. First time I've soldered in quite a few years, and I think I did a pretty good job, all things considered. Pulls 9V 0.08A out of 6 rechargeable AAs, for a total runtime of about 25 hours | 07:13:20 |