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Wgpu Random

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26 Apr 2023
@jasperrlz:matrix.orgjasperrlzThey don't work on web either14:43:01
29 Apr 2023
@imlostlmao:matrix.orgimlostlmao joined the room.11:09:42
2 May 2023
@kvark:matrix.orgkvarkWhere do people go chat about gameplay programming, tools, physics, etc (unrelated to Rust)? I’ve always been in contact with graphics devs, but I’m curious where the other groups live.02:54:40
@jasperrlz:matrix.orgjasperrlzthere's a few communities I've been in for tools. Physics, I have no clue about03:12:19
@kvark:matrix.orgkvark jasperrlz: could you hook me up to them? 03:27:49
7 May 2023
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12 May 2023
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14 May 2023
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@kvark:matrix.orgkvarkAnybody tried Optick profiler? I enabled it through profiling, added start_capture/stop_capture, it spew a giant files (for the first segment). Opening this file seems to hang Optick.22:35:20
18 May 2023
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19 May 2023
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20 May 2023
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24 May 2023
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26 May 2023
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1 Jun 2023
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3 Jun 2023
@kvark:matrix.orgkvarkIs RenderDoc crate working for people? I'm trying it on windows, RD 1.27, and it's not capturing19:21:10
@kvark:matrix.orgkvarkhmm ,was able to get it by checking "Auto Start", even though it shouldn't be applicable19:24:44
@cwfitzgerald:matrix.orgcwfitzgeraldJust captured using wgpu's integration yesterday off wgpu trunk19:25:17
@cwfitzgerald:matrix.orgcwfitzgeraldAre you capturing the submit? 19:25:41
@kvark:matrix.orgkvarkyeah. Seems rather wonky... but works, phew19:29:58
@kvark:matrix.orgkvarkdebugging on AMD Windows Vulkan is really the most painful thing I've experienced AMD apparently abandoned the graphics debugging tools? It only has RT debugging and profiling. There is no way to see textures and stuff :/19:30:43
@kvark:matrix.orgkvarkthey used to have AMD CodeXL, PerfStudio, which were ok. But now it's just a wild west. And to add insult to injury, RenderDoc refuses to work with any RT apps So now I have to isolate non-RT code into a separate executable/code path, just so I can capture it and see...19:31:38
@cwfitzgerald:matrix.orgcwfitzgeraldYou're supposed to use renderdoc, they have integrations with renderdoc - the problem ofc is rdoc doesn't support RT19:31:43
@kvark:matrix.orgkvarkAMD is really dropping the ball here. If they are relying on RenderDoc, they've got to convince Baldur to work on RT.19:32:14
@cwfitzgerald:matrix.orgcwfitzgeraldAnother strike against vulkan19:32:34
@cwfitzgerald:matrix.orgcwfitzgeraldIt's a larger problem that vulkan doesn't actually consult the debuggers before they Implement features, whereas something like pix is maintained by the dx12 team so they're very aware of what they can and can't Implement in it easily19:36:39
@kvark:matrix.orgkvark oh boy, I have to add thread::sleep at the end of the app for RD to actually grab that capture. This is bad 19:37:08

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