22 Mar 2021 |
Jonathan | messages arriving later than "right now" | 09:26:09 |
Silicon Youth | this game is played also live | 09:26:32 |
Silicon Youth | playing remotely, someone can join and still be a part of it | 09:26:49 |
Silicon Youth | like united nations on video conference | 09:27:03 |
Silicon Youth | i don't care about technical except the ux and accessibility | 09:27:19 |
Silicon Youth | and the overall experience | 09:27:28 |
MTRNord | In reply to @siliconyouth:matrix.org this game is played also live keep in mind that messages might be backfilled randomly later without warning ^^ | 09:27:47 |
Jonathan | that is kinda the exact thing eventual consistency can break, though | 09:27:52 |
Jonathan | UX and overall experience | 09:28:05 |
MTRNord | they dont have to come in in the order you sent them. they might come in over sync backwads for example or one might be instant and the next one takes 3m to arrive | 09:28:50 |
Mathijs | Are we sure that it's that big of a deal for such an application? | 09:29:01 |
Jonathan | for a live MMO? i think so | 09:29:13 |
Jonathan | that's why i asked | 09:29:16 |
Mathijs | generally we don't see many very large delays | 09:29:22 |
Sorunome | live MMO would prolly keed custom EDUs and.then the slow ones just never arrive anyways | 09:29:45 |
MTRNord | In reply to @mathijs:matrix.vgorcum.com generally we don't see many very large delays well but when they happen they break stuff for a live game | 09:29:51 |
Sorunome | * live MMO would prolly need custom EDUs and.then the slow ones just never arrive anyways | 09:29:58 |
Timo ⚡️ | Do you plan to have a central server that keeps track of all game data (like inventories) | 09:30:07 |
Sorunome | In reply to @mathijs:matrix.vgorcum.com generally we don't see many very large delays question is more if you can purposefully abise that, soru thinks | 09:30:14 |
lenucksi | In reply to @timokoesters:fachschaften.org The project sounds very cool, but I don't have the time currently More or less along those lines unfortunately. | 09:30:21 |
Sorunome | * question is more if you can purposefully abuse that, soru thinks | 09:30:26 |
Silicon Youth | In reply to @jboi:jboi.nl i asked a technical question, you want to make an MMO, or something of the sort, how will you deal with eventual consistency? got it... gameplay is divided in groups of players and scenes, there can be multiple people playing multiple scenes, like an open world...there is only turn based gameplay in an abstract sense... communication is key | 09:30:39 |
Jonathan | ah | 09:30:52 |
Jonathan | only turn-based? | 09:30:56 |
Jonathan | that makes this much easier | 09:30:59 |
Jonathan | i think matrix will be great then to have a decentralized experience :D | 09:31:16 |
Silicon Youth | ok, i can share? | 09:31:20 |
Jonathan | sure sure | 09:31:29 |
| unzolicha1984 joined the room. | 11:38:49 |
| unzolicha1984 left the room. | 11:46:48 |