22 Aug 2022 |
ic.rbow | * There are a few names remaining without links. Mostly from the local packages, but some modules have e.g. RIO linked, but others don't 🤯 | 16:31:52 |
tristanC | Isn't missing links supposed to happen for names that don't have documentation, e.g. because they are only defined in internal modules? | 16:45:32 |
tristanC | anyway thank you for publishing the doc! | 16:46:04 |
ic.rbow | After seeing RIO both present and missing I don't have a model about this 😩 I just hope with a few more GHC/Cabal/cabal-install releases everything would magically become fixed (= | 16:48:32 |
6 Sep 2022 |
ic.rbow | Mini-update in a bid to get Keid 0.1.7 update into nixpkgs before they freeze it.
Instead of nix-packaging the upstream spirv-reflect yaml tool I cabal-packaged its library 😜. Accidentally this reduced the startup time for a sky-playground demo from "freeze for a few seconds" to "".
https://gitlab.com/keid/meta/-/blob/main/resolvers/keid-engine-2022-09-05.yaml
- https://hackage.haskell.org/package/keid-core-0.1.7.1/changelog
- https://hackage.haskell.org/package/spirv-reflect-ffi-0.2 📦️
- https://hackage.haskell.org/package/spirv-reflect-types-0.2/changelog
- https://hackage.haskell.org/package/spirv-reflect-yaml-0.2/changelog
| 09:51:29 |
13 Sep 2022 |
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18 Sep 2022 |
@hutchinson655:matrix.org | Redacted or Malformed Event | 04:24:36 |
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| ic.rbow banned @hutchinson655:matrix.org. | 08:33:55 |
22 Sep 2022 |
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22 Oct 2022 |
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31 Oct 2022 |
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1 Dec 2022 |
ic.rbow | Not a big update package-wise, but the base resolver is LTS-20.2, bringing GHC 9.2. This heralds a next major rewrite, focusing on OverloadedRecordDot extension.
https://gitlab.com/keid/meta/-/raw/main/resolvers/keid-engine-2022-11-30.yaml
- https://hackage.haskell.org/package/keid-core-0.1.7.2/changelog
| 15:14:06 |
5 Dec 2022 |
ic.rbow | Fixed a tile map bug producing grid glitches. It was a combination of floating point instability, wonky sampling and misfiring "fix" for it. | 18:49:39 |
ic.rbow | I <3.141 floating point! 😝 | 18:49:57 |
6 Dec 2022 |
sid_cypher | Everyone <3.0000000000000004s floating point ^_^ | 12:03:17 |
7 Dec 2022 |
ic.rbow | Trying to bring in some fancy line rendering next: https://wwwtyro.net/2019/11/18/instanced-lines.html | 18:47:50 |
10 Dec 2022 |
ic.rbow | Download image.png | 18:52:44 |
ic.rbow | Not the most efficient way to put out stuff, but all of this is a single draw call. | 18:53:37 |
3 Jan 2023 |
| Ellie changed their profile picture. | 01:51:57 |
1 Feb 2023 |
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26 Mar 2023 |
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7 Apr 2023 |
ic.rbow | The next batch is finally out, in 3 weeks before the next jam.
https://keid.haskell-game.dev/Updates/2023-04-07.html | 14:06:30 |
30 Apr 2023 |
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27 Jul 2023 |
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29 Sep 2023 |
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25 Mar 2024 |
tristanC | Are there example of post processing effects implemented with keid? I am looking for implementing the trick used here: http://casual-effects.blogspot.com/2013/08/starfield-shader.html by blending a pipeline texture output with it's previous frame to reduce undesirable flicker effects. Any tips on implementing that would be appreciated, thanks! | 01:30:29 |
ic.rbow | There's tonemap postprocessing pipeline that isn't upstreamed to the engine proper: https://gitlab.com/dpwiz/dynamap/-/tree/main/src/Global/Render/Postprocess?ref_type=heads | 08:26:13 |