!MjUIxNYXpTUoCYSsUn:haskell-game.dev

Keid

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Double-A game engine https://keid.haskell-game.dev7 Servers

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22 Aug 2022
@ic.rbow:matrix.orgic.rbow * There are a few names remaining without links. Mostly from the local packages, but some modules have e.g. RIO linked, but others don't 🤯16:31:52
@tristanc_:matrix.orgtristanCIsn't missing links supposed to happen for names that don't have documentation, e.g. because they are only defined in internal modules?16:45:32
@tristanc_:matrix.orgtristanCanyway thank you for publishing the doc!16:46:04
@ic.rbow:matrix.orgic.rbow After seeing RIO both present and missing I don't have a model about this 😩 I just hope with a few more GHC/Cabal/cabal-install releases everything would magically become fixed (= 16:48:32
6 Sep 2022
@ic.rbow:matrix.orgic.rbow

Mini-update in a bid to get Keid 0.1.7 update into nixpkgs before they freeze it.

Instead of nix-packaging the upstream spirv-reflect yaml tool I cabal-packaged its library 😜.
Accidentally this reduced the startup time for a sky-playground demo from "freeze for a few seconds" to "".

https://gitlab.com/keid/meta/-/blob/main/resolvers/keid-engine-2022-09-05.yaml

  • https://hackage.haskell.org/package/keid-core-0.1.7.1/changelog
  • https://hackage.haskell.org/package/spirv-reflect-ffi-0.2 📦️
  • https://hackage.haskell.org/package/spirv-reflect-types-0.2/changelog
  • https://hackage.haskell.org/package/spirv-reflect-yaml-0.2/changelog
09:51:29
13 Sep 2022
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18 Sep 2022
@hutchinson655:matrix.org@hutchinson655:matrix.orgRedacted or Malformed Event04:24:36
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22 Sep 2022
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22 Oct 2022
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31 Oct 2022
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1 Dec 2022
@ic.rbow:matrix.orgic.rbow

Not a big update package-wise, but the base resolver is LTS-20.2, bringing GHC 9.2. This heralds a next major rewrite, focusing on OverloadedRecordDot extension.

https://gitlab.com/keid/meta/-/raw/main/resolvers/keid-engine-2022-11-30.yaml

  • https://hackage.haskell.org/package/keid-core-0.1.7.2/changelog
15:14:06
5 Dec 2022
@ic.rbow:matrix.orgic.rbow Fixed a tile map bug producing grid glitches. It was a combination of floating point instability, wonky sampling and misfiring "fix" for it. 18:49:39
@ic.rbow:matrix.orgic.rbow I <3.141 floating point! 😝 18:49:57
6 Dec 2022
@sid_cypher:matrix.orgsid_cypherEveryone <3.0000000000000004s floating point ^_^12:03:17
7 Dec 2022
@ic.rbow:matrix.orgic.rbowTrying to bring in some fancy line rendering next: https://wwwtyro.net/2019/11/18/instanced-lines.html18:47:50
10 Dec 2022
@ic.rbow:matrix.orgic.rbowimage.png
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18:52:44
@ic.rbow:matrix.orgic.rbowNot the most efficient way to put out stuff, but all of this is a single draw call.18:53:37
3 Jan 2023
@ellie:monoid.alEllie changed their profile picture.01:51:57
1 Feb 2023
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26 Mar 2023
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7 Apr 2023
@ic.rbow:matrix.orgic.rbowThe next batch is finally out, in 3 weeks before the next jam. https://keid.haskell-game.dev/Updates/2023-04-07.html14:06:30
30 Apr 2023
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27 Jul 2023
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29 Sep 2023
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25 Mar 2024
@tristanc_:matrix.orgtristanCAre there example of post processing effects implemented with keid? I am looking for implementing the trick used here: http://casual-effects.blogspot.com/2013/08/starfield-shader.html by blending a pipeline texture output with it's previous frame to reduce undesirable flicker effects. Any tips on implementing that would be appreciated, thanks!01:30:29
@ic.rbow:matrix.orgic.rbowThere's tonemap postprocessing pipeline that isn't upstreamed to the engine proper: https://gitlab.com/dpwiz/dynamap/-/tree/main/src/Global/Render/Postprocess?ref_type=heads08:26:13

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