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OpenMW

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OpenMW project channel. || Latest release: 0.42 https://openmw.org/downloads/ || Website: https://openmw.org/ | Bugtracker: https://bugs.openmw.org | Forum: https://forum.openmw.org/ | For compilation error logs etc. please use: http://pastie.org/26 Servers

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9 Sep 2017
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] johnnyhostile: why the wine hate15:54:37
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] johnnyhostile: aside from skyrim runs like crap under it15:54:51
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] Ravenhorst: It's no wine hate simply that I wasn't happy with any messing with wine aside from a single program that just ran fine without any further tricks or settings.15:55:39
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] johnnyhostile: gotcha, yeah in my experience skyrim isnt really great via wine anyways15:56:14
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] johnnyhostile: but i think openmw reading skyrims data files is not the answer to your problem15:56:40
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] shka: gosh15:58:14
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] shka: mods got super weird15:58:18
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] Ravenhorst: I mean it would be perfect when you could run Oblivion and Skyrim as well. The Skyrim engine doesn't even run well with Windows and you could have much more options with a new engine that supports more than about 4GiB VRAM15:58:26
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] Ravenhorst: And that doesn't produce flying horses on a 144 Hz display15:59:11
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] johnnyhostile: i think thats a scope for separate projects16:01:31
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] johnnyhostile: shka: they have regular mod-offs too afaik16:02:16
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] johnnyhostile: produces some cool stuff like Immersive Madness16:02:24
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] johnnyhostile: ^ first quest i got in that was a staring contest16:02:40
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] Ravenhorst: johnnyhostile: It is indeed a scope for separate projects but in my opinion the redundancy is not really cool and probably there wouldn't be much work to make it a bigger, general TES project where you can choose any version that you like to play in a menu.16:07:35
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[discord] halbe: yeah but whats the point because TES games after morrowind are shit16:34:10
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[discord] halbe: their only advantages over MW could be modded in16:34:21
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[discord] halbe: like oblivion's npc schedules16:34:28
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] Ravenhorst: What do you mean with 'shit'? They both tell additional stories and have new textures and a new setting. Implementing improvements like ncp schedules in MW would of course be very nice but I don't look at these features as the only things you get playing Skyrim or Oblivion.16:40:36
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[discord] ToDinedToDestined: Personally I think that while NPC schedules were impressive, they´re a gimmick that doesn´t add that much to the game once you´ve gotten over it.16:44:23
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[discord] ToDinedToDestined: If I were to make a Morrowind-like, I wouldn´t put a lot of work into them.16:45:19
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] Ravenhorst: In my opinion there is The Elder Scrolls oeuvre and providing open source engines for all of the contained games means kind of preserving it altogether for future generations. And the additional effect would be that no one would be forced to run Windows to play Oblivion and Skyrim.16:46:50
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] mupf_: I would love to have npc schedules. it would make the world more believable16:47:09
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] mupf_: i really miss that feature16:47:23
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] Ravenhorst: OpenMW-Bridge: By the way: For such features you don't like to put much effort in you can easily make them editable by non-programmers via text file that has an easy syntax for all npcs!16:48:26
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[discord] halbe: the new settings are mediocre at best and get old once you play them once16:50:29
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[discord] halbe: shivering isles is good for a couple playthroughs though16:50:38
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] mupf_: http://lovkullen.net/Emma/kids.htm has any1 tried this mod with openmw before?16:52:34
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] jfcaron: So this Necromancer summoned some Greater Bonewalkers, and I killed them all but now I have 0 STR and can't move. I don't think I have any means of restoring my STR...is this character dead or will the STR drain eventually wear off?17:06:19
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[irc] jfcaron: Can I cast an "on Target" spell such that it hits me?17:15:49
@OpenMW-Bridge:matrix.orgOpenMW-Bridge[discord] ToDinedToDestined: Greater Bonewalkers use Damage Attribute spells... which last until you die or restore attributes.17:19:07

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