20 Mar 2020 |
Fabian | Hrmm, isn't that the old method to generate terrain? | 22:17:16 |
Brons | Ah yes it is! I think the documentation there needs to be updated!
Please ignore the tutorial there. Its a much simpler process now. We need to put up the new documentation 👍 | 22:20:15 |
Fabian | The new documentation is shipped with the editor | 22:31:13 |
Fabian | Available via the bitshift > docs menu | 22:31:41 |
25 Mar 2020 |
Fabian | A new blog post is up: https://bit-shift.blogspot.com/2020/03/working-towards-04.html | 03:03:27 |
29 Apr 2020 |
Fabian | A new blog post: https://bit-shift.blogspot.com/2020/04/slow-progress-towards-04.html | 03:30:37 |
7 Jul 2020 |
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26 Nov 2020 |
| Fabian changed their profile picture. | 00:02:59 |
14 Jun 2021 |
Brylie Christopher Oxley | Hey all. It looks like Trains and Things development is slowing down a bit. Please consider releasing the project as open-source, so that community members can help move the project forward :-) | 07:55:07 |
Brons | We have been waiting for an update to the Godot engine as there are a few bugs stoping development. | 07:59:20 |
Brons | Also have though about releasing as open source also. | 08:00:24 |
16 Jun 2021 |
Fabian | Basically we are waiting for Godot 4 to become somewhat stable. When you see news of that you know we won't be far behind. 👍 | 22:33:16 |
5 Sep 2021 |
| Fabian changed their display name from supagu to Fabian. | 07:43:15 |
24 Dec 2021 |
Fabian | https://bit-shift.blogspot.com/2021/12/open-sourcing-trains-things-and-our.html | 07:11:46 |
Brons | 👌 | 23:57:20 |
29 Dec 2021 |
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29 Jul 2022 |
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@sis3020:matrix.org | Redacted or Malformed Event | 06:33:02 |
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