17 May 2018 |
TravisR | It should be milliseconds since the epoch. I think moment wants seconds, so you might have to divide by 1000 | 19:19:49 |
MTRNord | TravisR: yeah I think thats the cause. still funny a bit :) | 19:20:11 |
MTRNord | atleast no crash :) | 19:20:38 |
TravisR | yet | 19:21:22 |
TravisR | one of the things that caused my client to crash was this: https://github.com/turt2live/evelium/issues/93 | 19:22:11 |
TravisR | Evelium happily stores all events, forever. | 19:22:19 |
TravisR | and loads them all into memory | 19:22:25 |
MTRNord | sounds like what Morpheus did until the rewrite :D | 19:22:56 |
MTRNord | Download grafik.png | 19:23:24 |
MTRNord | timestamps work now :) no errors in console either (yet) | 19:23:38 |
TravisR | you'll know if it still prints errors when you receive a message and another timestamp tries to change it's timestamp at the same time. | 19:24:26 |
MTRNord | hm evelium seems to log very verbose :) my console doesn't want to show up | 19:24:45 |
TravisR | for me it was all the time because the account was in ~300 rooms. | 19:24:47 |
TravisR | ah yea, it's verbose while it's not usable. Helps with debugging, probably. | 19:25:32 |
| * MTRNord hopes offtopic and HQ are at some point with enough traffic to check if that error happens :) | 19:26:18 |
TravisR | a filter is probably in the right place of the render loop to not cause the problem. The approach I took was a 3am attempt to get timestamps | 19:27:16 |
MTRNord | somehow MatrixHQ hits evelium really hard. it reaches max 0,3fps in there. switching to my morpheus room brings it up to 60fps. only differnce is uhm none. except maybe more members in the room | 19:28:25 |
TravisR | it also tries to show every single event it has | 19:29:48 |
TravisR | chances are your timeline is >300 events long | 19:30:00 |
MTRNord | TravisR: according to log it stopped events showing while it had low fps. | 19:30:20 |
TravisR | sounds like you found the point where Evelium annoys Angular :p | 19:30:54 |
MTRNord | getting member events and member names in that time is taking a lot of cost according to the console analyse | 19:31:17 |
MTRNord | 1328 view updates in 2secs | 19:31:49 |
GitHub [@travis:t2l.io] (deprecated) | [turt2live/evelium] MTRNord opened issue #99: Evelium gets very low FPS while having MatrixHQ open [open] - https://github.com/turt2live/evelium/issues/99 | 19:35:31 |
MTRNord | made a issue including the Firefox Profile I made :) | 19:35:52 |
MTRNord | oh found one thing that might cause it: It updates the profile images of the Read markes on every sync for some reaon. Doesn't seem to make sense. That might cause the fps issues | 19:38:21 |
MTRNord | hm it now stops. maybe not the sync but still too many updates for my taste | 19:39:19 |
TravisR | for sure. That's exactly what I mean by saying this earlier:
Trying to use this again for a simple test is a nightmare. I really hope no one is using it on a daily basis, because I'd feel really bad.
| 19:40:14 |
MTRNord | oh and the angular cli plugin from jetbrains seems to hate elveliums structure :D it refused to show suggestions for adding a component :D well lets do it by hand in that case :) | 19:42:14 |
TravisR | ah yea, I don't use agnular cli for anything | 19:42:36 |