!DLofizlkcmvTPyCvOh:matrix.org

rust-embedded

19 Members
Still UNOFFICIAL. This may become the official rust-embedded instant messaging location (or another home server may be chosen) - see https://github.com/rust-embedded/wg/issues/362 Until then, see #mozilla_#rust-embedded:matrix.org3 Servers

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25 Jun 2019
@thejpster:matrix.org@thejpster:matrix.orgit's a static binary compiled with Rust, deployed as a Flatpak application. I've not used Flatpak before, but it was straightforward-ish.20:00:02
@jryans:matrix.orgJ. Ryan Stinnett
In reply to @jschievink:matrix.org
*looks (why can't you edit messages here?)
Editing and reactions will be available in Riot in a few weeks. You can try out the development version which allows enabling a preview of the features in top left menu -> Settings -> Labs.
20:02:44
@jschievink:matrix.org@jschievink:matrix.org J. Ryan Stinnett: aah I see, thanks! Someone said editing was possible in the regular Rust matrix room, so I assumed it was configured wrongly. 20:04:00
@TimSmall:matrix.orgTimSmall * jschievink: No idea what the timeline on RiotX is tho'. I believe that the Dendrite replacement home server in Go is only ~30% done. 20:07:01
@TimSmall:matrix.orgTimSmall jschievink: Yep, that works thanks. 20:07:18
@TimSmall:matrix.orgTimSmall * J. Ryan Stinnett: Yep, that works thanks.20:10:08
@freenode_theJPster:matrix.org@freenode_theJPster:matrix.org left the room.20:54:53
@thejpster:matrix.org@thejpster:matrix.orgnight all20:54:59
Room Avatar Renderer.21:10:03
Room Avatar Renderer.21:21:27
@paulvt:matrix.org@paulvt:matrix.orggn thejpster!21:34:03
26 Jun 2019
@voyager:t2bot.ioMatrix Traveler (bot) joined the room.07:18:04
@chris:cooperteam.net@chris:cooperteam.net joined the room.07:19:25
@chris:cooperteam.net@chris:cooperteam.net left the room.07:21:14
@TimSmall:matrix.orgTimSmallSo this room was created a couple of months ago, and at that time the default Matrix "room version" was v1, to maintain backwards compatabilty with older federated servers. I've taken some advice over on #matrix:matrix.org about this, and the guidance was to upgrade the room version sooner rather than later if we're going to get a lot more users here (more features are available, and the users won't be prompted to upgrade - some clients don't do that massively easily, but with RIOT it's pretty seemless, but still).07:57:13
@TimSmall:matrix.orgTimSmallIn the not too distant future "later v5 will be default and v1 rooms will get a prompt to upgrade", so I think it's probably best to jump first before things get busier here.08:01:37
@TimSmall:matrix.orgTimSmall adamgreig: adamgreig (or other WG members) if you're OK with that, I'll go ahead and do that. 08:04:08
@TimSmall:matrix.orgTimSmallI created a test room and went through the upgrade procedure. What effectively happens is that this room gets recreated as a new room version, and the current room gets marked read-only. Users get a promp saying "go here to continue", and this old room just basically maintains chat history to date only.08:08:03
@TimSmall:matrix.orgTimSmallBTW, v4 is now the default for newly created rooms.08:10:26
@freenode_disasm_:matrix.org@freenode_disasm_:matrix.org TimSmall: are these new rooms compatible with outdated clients? 08:10:31
@TimSmall:matrix.orgTimSmall disasm_: The prompt says "Room upgrades usually only affect server-side processing of the room. If you're having problems with your Riot client, please file an issue with https://github.com/vector-im/riot-web/issues/new/choose." 08:11:51
@TimSmall:matrix.orgTimSmallWhen I asked the same question on #matrix:matrix.org earlier, I got the response "I think it doesn't affect clients, only servers"08:14:20
@disasm-ewg:matrix.orgdisasmThat's good08:14:32
@therealprof:matrix.org@therealprof:matrix.org TimSmall: 08:19:29
@therealprof:matrix.org@therealprof:matrix.orgI think we should do that.08:19:36
@TimSmall:matrix.orgTimSmall therealprof: OK, shall I go ahead now? 08:20:40
@TimSmall:matrix.orgTimSmallThe advice I was given was:08:21:44
@TimSmall:matrix.orgTimSmall
v5 over v1 has:
  • fixed state resolution (bans, power levels and such shouldn't get unexpectedly reset)
  • event ids based on hashes instead of arbitrary strings
  • added federation signing key validity checking
08:21:48
@TimSmall:matrix.orgTimSmallNot sure what the implications of the last two bullets are, but the first one sounds like it's nice to have 🙂08:22:46
@therealprof:matrix.org@therealprof:matrix.org TimSmall: Yes please. Now's the best time for experiments and updating to the latest and greatest. 08:27:13

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