15 Feb 2023 |
| @garyalvarez:matrix.org left the room. | 15:40:39 |
Lee | doug-moen: looking for any insights to help me along 😅 | 15:54:38 |
16 Feb 2023 |
| JustinX joined the room. | 14:49:57 |
| clarixavi joined the room. | 16:45:15 |
21 Feb 2023 |
| Thanjin Sama changed their profile picture. | 05:20:48 |
24 Feb 2023 |
Lee | Welp I think I've decided that I just don't have the mental capacity to tackle such a large endeavor lol. | 16:15:32 |
Lee | Curv really does need a complete rewrite, and after having used code cad for some time now, I'm not sure how beneficial it is to keep using DSLs. They require a lot to maintain. I would rather use a well designed library (something class or fp based) than a DSL that everyone has to learn | 16:18:33 |
hrgdavor | There is support for sdf in manifold library along with meshes. Did you try that? | 18:27:10 |
Lee | I'm going to try doing JavaScript bindings to libfive | 19:18:18 |
Lee | You can follow me in the libfive channel https://matrix.to/#/!KahlLkIchaHGOaYeLp:matrix.org?via=matrix.org | 19:19:02 |
Lee | I think Curv is still awesome but it's just too much for me alone | 19:19:20 |
Lee | I want to see Curv split into a language, renderer, and mesher, as distinct components which can be run separately | 19:20:02 |
Lee | curv/lang should output either shader code or a voxel file format | 19:20:33 |
Lee | curv/mesh should accept shader code | 19:20:40 |
Lee | * curv/renderer should accept shader code | 19:20:50 |
Lee | curv/mesher should accept svx file format | 19:21:04 |
Lee | I think curv has to do away with sliders and whatnot . I know doug has said they're one of its strengths, but it adds complexity to the maintenance | 19:22:03 |
Lee | I would rather consumers implement this | 19:22:15 |
Lee | * curv/lang should output both shader code and a voxel file format | 19:22:59 |
25 Feb 2023 |
| paulcamann joined the room. | 21:43:42 |
26 Feb 2023 |
| kintel joined the room. | 22:55:36 |
27 Feb 2023 |
| Phaco joined the room. | 15:48:03 |
3 Mar 2023 |
Adomas | Its almost there! | 22:47:01 |
Adomas | Interactive variables allow for design space exploration; which must be kept. | 22:51:03 |
Adomas | You guys are rock starts! | 22:51:33 |
Adomas | * You guys are rock stars! | 22:51:55 |
Lee | It's very far from being there, unfortunately | 23:20:12 |
Adomas | The largest diamonds are the uncut ones; they become smaller during the process. | 23:49:29 |
Adomas | Have you seen https://shaderpark.com/, recently stumbled upon this, js based shader compiler | 23:50:46 |
4 Mar 2023 |
Lee | Haha, nice | 15:10:32 |