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Curv

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A language for making art using mathematics | http://curv3d.org | Playground: https://curv.leefallat.ca/ | Ask your question! | Long-lived discussions: https://github.com/curv3d/curv/discussions6 Servers

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15 Feb 2023
@garyalvarez:matrix.org@garyalvarez:matrix.org left the room.15:40:39
@lf94:matrix.orgLee doug-moen: looking for any insights to help me along 😅 15:54:38
16 Feb 2023
@_discord_527459476010434571:t2bot.ioJustinX joined the room.14:49:57
@_discord_1075819996321677362:t2bot.ioclarixavi joined the room.16:45:15
21 Feb 2023
@laplace_demon:matrix.orgThanjin Sama changed their profile picture.05:20:48
24 Feb 2023
@lf94:matrix.orgLeeWelp I think I've decided that I just don't have the mental capacity to tackle such a large endeavor lol.16:15:32
@lf94:matrix.orgLeeCurv really does need a complete rewrite, and after having used code cad for some time now, I'm not sure how beneficial it is to keep using DSLs. They require a lot to maintain. I would rather use a well designed library (something class or fp based) than a DSL that everyone has to learn16:18:33
@_discord_237931566762819585:t2bot.iohrgdavor There is support for sdf in manifold library along with meshes. Did you try that? 18:27:10
@lf94:matrix.orgLeeI'm going to try doing JavaScript bindings to libfive19:18:18
@lf94:matrix.orgLeeYou can follow me in the libfive channel https://matrix.to/#/!KahlLkIchaHGOaYeLp:matrix.org?via=matrix.org19:19:02
@lf94:matrix.orgLee I think Curv is still awesome but it's just too much for me alone 19:19:20
@lf94:matrix.orgLeeI want to see Curv split into a language, renderer, and mesher, as distinct components which can be run separately19:20:02
@lf94:matrix.orgLeecurv/lang should output either shader code or a voxel file format19:20:33
@lf94:matrix.orgLeecurv/mesh should accept shader code19:20:40
@lf94:matrix.orgLee * curv/renderer should accept shader code19:20:50
@lf94:matrix.orgLeecurv/mesher should accept svx file format19:21:04
@lf94:matrix.orgLeeI think curv has to do away with sliders and whatnot . I know doug has said they're one of its strengths, but it adds complexity to the maintenance 19:22:03
@lf94:matrix.orgLeeI would rather consumers implement this19:22:15
@lf94:matrix.orgLee * curv/lang should output both shader code and a voxel file format19:22:59
25 Feb 2023
@_discord_611395831374807081:t2bot.iopaulcamann joined the room.21:43:42
26 Feb 2023
@_discord_160204287287361538:t2bot.iokintel joined the room.22:55:36
27 Feb 2023
@_discord_118417855892029442:t2bot.ioPhaco joined the room.15:48:03
3 Mar 2023
@_discord_701057555732103258:t2bot.ioAdomas Its almost there! 22:47:01
@_discord_701057555732103258:t2bot.ioAdomas Interactive variables allow for design space exploration; which must be kept. 22:51:03
@_discord_701057555732103258:t2bot.ioAdomas You guys are rock starts! 22:51:33
@_discord_701057555732103258:t2bot.ioAdomas * You guys are rock stars! 22:51:55
@lf94:matrix.orgLeeIt's very far from being there, unfortunately23:20:12
@_discord_701057555732103258:t2bot.ioAdomas The largest diamonds are the uncut ones; they become smaller during the process. 23:49:29
@_discord_701057555732103258:t2bot.ioAdomas Have you seen https://shaderpark.com/, recently stumbled upon this, js based shader compiler 23:50:46
4 Mar 2023
@lf94:matrix.orgLeeHaha, nice15:10:32

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